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@ -680,8 +680,8 @@ public class Mine extends AbstractGameObject {
@@ -680,8 +680,8 @@ public class Mine extends AbstractGameObject {
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} |
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//update tower to become stronghold mesh
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tower.setMeshUUID(5001500); |
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tower.setMeshScale(new Vector3f(1,1,1)); |
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tower.setMeshUUID(423600); |
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tower.setMeshScale(new Vector3f(1.5f,1.5f,1.5f)); |
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InterestManager.setObjectDirty(tower); |
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WorldGrid.updateObject(tower); |
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