load mesh data and structure meshes
This commit is contained in:
@@ -6,17 +6,18 @@ import engine.objects.Building;
|
||||
import java.awt.*;
|
||||
import java.awt.geom.Line2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class CollisionManager {
|
||||
public static HashMap<Integer, ArrayList<MeshData>> structure_meshes;
|
||||
public static HashMap<Integer,ArrayList<Triangle>> mesh_triangles;
|
||||
public static boolean CollisionDetected(Building building, Line2D travelLine, float charHeight, float charY){
|
||||
|
||||
if(building.buildingRect != null)
|
||||
if(!travelLine.intersects(building.buildingRect) && !building.buildingRect.contains(travelLine.getP1()) && !building.buildingRect.contains(travelLine.getP2()))
|
||||
return false;
|
||||
|
||||
for (Mesh mesh : building.buildingMeshes)
|
||||
if(mesh.MeshCollides(travelLine,charHeight,charY))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,50 +1,62 @@
|
||||
package engine.CollisionEngine;
|
||||
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.Building;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.awt.geom.Line2D;
|
||||
|
||||
import java.awt.geom.Point2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Mesh {
|
||||
public ArrayList<Triangle> triangles;
|
||||
public ArrayList<Line2D> BoundingLines;
|
||||
public Rectangle2D boundsRect;
|
||||
public float maxY;
|
||||
public float minY;
|
||||
public Building parentBuilding;
|
||||
public Vector3f mesh_end_point;
|
||||
public Vector3f mesh_ref_point;
|
||||
public Vector3f mesh_location;
|
||||
public float mesh_max_y;
|
||||
public float mesh_min_y;
|
||||
public Vector3f mesh_scale;
|
||||
public int mesh_id;
|
||||
public int parent_prop_id;
|
||||
public int parent_structure_id;
|
||||
public int parentUUID;
|
||||
public Rectangle2D.Float mesh_bounds;
|
||||
|
||||
public boolean BoundsCollides(Line2D line){
|
||||
for(Line2D side : BoundingLines)
|
||||
if(side.intersectsLine(line))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean MeshCollides(Line2D line, float charHeight, float charY){
|
||||
|
||||
//check if movement path intersects this mesh
|
||||
if(boundsRect == null){
|
||||
return false;
|
||||
public void AdoptTriangles(float rotation){
|
||||
if(CollisionManager.mesh_triangles.containsKey(this.mesh_id) == false){
|
||||
Logger.error("Failed To Bake Triangles For Mesh: " + this.mesh_id);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!line.intersects(boundsRect) && !boundsRect.contains(line.getP1()) && !boundsRect.contains(line.getP2()))
|
||||
return false;
|
||||
this.triangles = new ArrayList<>();
|
||||
double radian = (double)rotation;
|
||||
for(Triangle tri : CollisionManager.mesh_triangles.get(this.mesh_id)){
|
||||
|
||||
Triangle newTri = new Triangle();
|
||||
Vector3f rotatedPoint1 = Vector3f.rotateAroundPoint(new Vector3f(tri.point1.x,mesh_location.y,tri.point1.y),mesh_location,radian);
|
||||
Vector3f rotatedPoint2 = Vector3f.rotateAroundPoint(new Vector3f(tri.point2.x,mesh_location.y,tri.point2.y),mesh_location,radian);
|
||||
Vector3f rotatedPoint3 = Vector3f.rotateAroundPoint(new Vector3f(tri.point3.x,mesh_location.y,tri.point3.y),mesh_location,radian);
|
||||
|
||||
//check to see if character is under or over the mesh
|
||||
float head = charY + charHeight;
|
||||
if(head < this.minY || charY > this.maxY)
|
||||
return false;
|
||||
newTri.point1 = new Point2D.Float(rotatedPoint1.x,rotatedPoint1.z);
|
||||
newTri.point2 = new Point2D.Float(rotatedPoint2.x,rotatedPoint2.z);
|
||||
newTri.point3 = new Point2D.Float(rotatedPoint3.x,rotatedPoint3.z);
|
||||
|
||||
//check if any triangles intersect the movement path
|
||||
for(Triangle tri : triangles)
|
||||
if(tri.collides(line))
|
||||
return true;
|
||||
newTri.sides = new ArrayList<>();
|
||||
newTri.sides.add(new Line2D.Float(newTri.point1,newTri.point2));
|
||||
newTri.sides.add(new Line2D.Float(newTri.point2,newTri.point3));
|
||||
newTri.sides.add(new Line2D.Float(newTri.point3,newTri.point1));
|
||||
}
|
||||
}
|
||||
|
||||
//characters movement path did not intersect this mesh
|
||||
return false;
|
||||
public void MakeBounds(float rotation){
|
||||
double radian = (double)rotation;
|
||||
Vector3f rotatedEnd = Vector3f.rotateAroundPoint(new Vector3f(this.mesh_end_point.x,mesh_location.y,this.mesh_end_point.z),mesh_location,radian);
|
||||
Vector3f rotatedRef = Vector3f.rotateAroundPoint(new Vector3f(this.mesh_ref_point.x,mesh_location.y,this.mesh_ref_point.z),mesh_location,radian);
|
||||
|
||||
this.mesh_bounds = new Rectangle2D.Float();
|
||||
this.mesh_bounds.setRect(rotatedEnd.x,rotatedEnd.z,Math.abs(rotatedEnd.x) - Math.abs(rotatedRef.x),Math.abs(rotatedEnd.z) - Math.abs(rotatedRef.z));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,9 +2,13 @@ package engine.CollisionEngine;
|
||||
|
||||
import java.awt.geom.Line2D;
|
||||
|
||||
import java.awt.geom.Point2D;
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class Triangle {
|
||||
public Point2D.Float point1;
|
||||
public Point2D.Float point2;
|
||||
public Point2D.Float point3;
|
||||
public ArrayList<Line2D> sides;
|
||||
public boolean collides(Line2D line)
|
||||
{
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.CollisionEngine.CollisionManager;
|
||||
import engine.CollisionEngine.MeshData;
|
||||
import engine.CollisionEngine.Triangle;
|
||||
import engine.Enum;
|
||||
import engine.Enum.DbObjectType;
|
||||
import engine.Enum.ProtectionState;
|
||||
@@ -23,6 +25,8 @@ import engine.objects.*;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.awt.geom.Line2D;
|
||||
import java.awt.geom.Point2D;
|
||||
import java.awt.geom.Rectangle2D;
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
@@ -855,11 +859,12 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
}
|
||||
|
||||
public void LOAD_MESH_DATA(){
|
||||
CollisionManager.structure_meshes = new HashMap<>();
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_structure_meshes`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
ArrayList<MeshData> meshData = new ArrayList<>();
|
||||
|
||||
while (rs.next()) {
|
||||
MeshData md = new MeshData();
|
||||
md.propID = rs.getInt("propID");
|
||||
@@ -870,9 +875,38 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
md.endPoint = new Vector3f(rs.getFloat("endX"), rs.getFloat("endY"),rs.getFloat("endZ"));
|
||||
md.minY = rs.getFloat("minY");
|
||||
md.maxY = rs.getFloat("maxY");
|
||||
meshData.add(md);
|
||||
if(CollisionManager.structure_meshes.containsKey(rs.getInt("propID"))){
|
||||
CollisionManager.structure_meshes.get(rs.getInt("propID")).add(md);
|
||||
} else{
|
||||
ArrayList<MeshData> meshData = new ArrayList<>();
|
||||
meshData.add(md);
|
||||
CollisionManager.structure_meshes.put(rs.getInt("propID"),meshData);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
public void LOAD_MESH_TRIANGLE_DATA(){
|
||||
CollisionManager.mesh_triangles = new HashMap<>();
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `final_mesh_triangles`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
Triangle tri = new Triangle();
|
||||
tri.point1 = new Point2D.Float(rs.getFloat("P1X"),rs.getFloat("P1Z"));
|
||||
tri.point2 = new Point2D.Float(rs.getFloat("P2X"),rs.getFloat("P2Z"));
|
||||
tri.point3 = new Point2D.Float(rs.getFloat("P3X"),rs.getFloat("P3Z"));
|
||||
if(CollisionManager.mesh_triangles.containsKey(rs.getInt("meshID"))){
|
||||
CollisionManager.mesh_triangles.get(rs.getInt("meshID")).add(tri);
|
||||
} else{
|
||||
ArrayList<Triangle> triData = new ArrayList<>();
|
||||
triData.add(tri);
|
||||
CollisionManager.mesh_triangles.put(rs.getInt("meshID"),triData);
|
||||
}
|
||||
}
|
||||
int i = 0; //finished;
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.CollisionEngine.Mesh;
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
public class ColliderCmd extends AbstractDevCmd {
|
||||
|
||||
public ColliderCmd() {
|
||||
super("collider");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output;
|
||||
if(target.getObjectType().equals(Enum.GameObjectType.Building) == false){
|
||||
throwbackInfo(pc,"Please Select A Building To Show Collider Data");
|
||||
}
|
||||
Building building = (Building)target;
|
||||
output = "Collision Info:" + newline;
|
||||
output += "Total Meshes: " + building.buildingMeshes.size() + newline;
|
||||
for(Mesh mesh : building.buildingMeshes){
|
||||
output += "-----------------------------";
|
||||
output += "Mesh ID: " + mesh.mesh_id + newline;
|
||||
output += "Mesh Location: " + mesh.mesh_location + newline;
|
||||
output += "Mesh Min/Max: " + mesh.mesh_min_y + "/" + mesh.mesh_max_y + newline;
|
||||
output += "Mesh Triangle Count: " + mesh.triangles.size() + newline;
|
||||
output += "Mesh Rect: " + mesh.mesh_bounds + newline;
|
||||
output += "-----------------------------";
|
||||
}
|
||||
|
||||
throwbackInfo(pc,output);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Displays Information About Colliders";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /collider displays collision info when selected on a building";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -245,11 +245,6 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
for (Regions regions : targetBuilding.getBounds().getRegions()) {
|
||||
//TODO ADD REGION INFO
|
||||
}
|
||||
output += "-------Mesh Data-------" + newline;
|
||||
output += "Mesh Count: " + targetBuilding.buildingMeshes.size() + newline;
|
||||
for(Mesh mesh : targetBuilding.buildingMeshes){
|
||||
output += "Mesh Rect: " + mesh.boundsRect + newline;
|
||||
}
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
output += newline;
|
||||
|
||||
@@ -47,18 +47,6 @@ public class RegionCmd extends AbstractDevCmd {
|
||||
output += "is Outside: " + region.isOutside();
|
||||
this.throwbackInfo(pc, output);
|
||||
}
|
||||
if(building != null){
|
||||
this.throwbackInfo(pc, "Building Rect: " + building.buildingRect);
|
||||
for (Mesh mesh : building.buildingMeshes){
|
||||
//this.throwbackInfo(pc, "Mesh Rect: " + mesh.boundsRect);
|
||||
if(mesh.boundsRect.contains(pc.loc.x,pc.loc.z)) {
|
||||
this.throwbackInfo(pc, "Inside A Mesh's Bounds");
|
||||
this.throwbackInfo(pc, "Rect: " + mesh.boundsRect);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
this.throwbackInfo(pc, "Outside All Mesh Bounds");
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.CollisionEngine.CollisionManager;
|
||||
import engine.CollisionEngine.MeshData;
|
||||
import engine.Enum;
|
||||
import engine.Enum.BuildingGroup;
|
||||
import engine.Enum.GameObjectType;
|
||||
@@ -956,8 +958,8 @@ public enum BuildingManager {
|
||||
cleanupHirelings(building);
|
||||
|
||||
//rebake colliders for change in rank
|
||||
BuildingManager.BakeBuildingMeshes(building);
|
||||
|
||||
//BuildingManager.BakeBuildingMeshes(building);
|
||||
BuildingManager.BakeBuildingColliders(building);
|
||||
building.isDeranking.compareAndSet(true, false);
|
||||
}
|
||||
|
||||
@@ -976,99 +978,32 @@ public enum BuildingManager {
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void BakeBuildingMeshes(Building building){
|
||||
public static void BakeBuildingColliders(Building building){
|
||||
|
||||
try {
|
||||
if (building == null)
|
||||
return;
|
||||
if(CollisionManager.structure_meshes.containsKey(building.meshUUID) == false) {
|
||||
Logger.error("No Meshes Found Fro Structure: " + building.meshUUID);
|
||||
return;
|
||||
}
|
||||
|
||||
if(building.meshUUID == 450700){
|
||||
int i = 0; // stop point for testing
|
||||
}
|
||||
building.buildingMeshes = new ArrayList<>();
|
||||
//float rotation = building.getRot().getRotation();
|
||||
double radian = building.getBounds().getQuaternion().angleY;
|
||||
int degrees = (int) Math.toDegrees(radian);
|
||||
Vector3f buildingLoc = new Vector3f(building.loc.x, building.loc.y, building.loc.z);
|
||||
if(prop_meshes.containsKey(building.meshUUID) == false)
|
||||
return;//no meshes to load for this prop
|
||||
//create the empty array of meshes
|
||||
building.buildingMeshes = new ArrayList<>();
|
||||
|
||||
ArrayList<Integer> meshes = prop_meshes.get(building.meshUUID);
|
||||
|
||||
for (int mesh : meshes) {
|
||||
|
||||
if (!mesh_heights.containsKey(mesh)) {
|
||||
continue; //no data for this mesh
|
||||
}
|
||||
if(!mesh_triangle_points.containsKey(mesh))
|
||||
continue;
|
||||
|
||||
Mesh generatedMesh = new Mesh();
|
||||
generatedMesh.parentBuilding = building;
|
||||
generatedMesh.maxY = building.loc.y + mesh_heights.get(mesh).x;
|
||||
generatedMesh.minY = building.loc.y + mesh_heights.get(mesh).y;
|
||||
ArrayList<ArrayList<Vector3f>> triPoints = mesh_triangle_points.get(mesh);
|
||||
|
||||
if (mesh_bounding_boxes.containsKey(mesh)) {
|
||||
Rectangle2D boundingBox = mesh_bounding_boxes.get(mesh);
|
||||
float halfX = (float) boundingBox.getWidth() * 0.5f;
|
||||
float halfZ = (float) boundingBox.getHeight() * 0.5f;
|
||||
Vector3f bottomRight = new Vector3f(building.loc.x + halfX, building.loc.y, building.loc.z + halfZ);
|
||||
Vector3f topLeft = new Vector3f(building.loc.x - halfX, building.loc.y, building.loc.z - halfZ);
|
||||
Vector3f topRight = new Vector3f(building.loc.x + halfX, building.loc.y, building.loc.z - halfZ);
|
||||
Vector3f bottomLeft = new Vector3f(building.loc.x - halfX, building.loc.y, building.loc.z + halfZ);
|
||||
|
||||
generatedMesh.BoundingLines = new ArrayList<>();
|
||||
Point2D.Float p1 = new Point2D.Float(topLeft.x, topLeft.z);
|
||||
Point2D.Float p2 = new Point2D.Float(topRight.x, topRight.z);
|
||||
Point2D.Float p3 = new Point2D.Float(bottomRight.x, bottomRight.z);
|
||||
Point2D.Float p4 = new Point2D.Float(bottomLeft.x, bottomLeft.z);
|
||||
float rectWidth = topLeft.distance(topRight);
|
||||
float rectHeight = topLeft.distance(bottomLeft);
|
||||
generatedMesh.boundsRect = new Rectangle2D.Float();
|
||||
generatedMesh.boundsRect.setRect(p1.x, p1.y, rectWidth, rectHeight);
|
||||
generatedMesh.BoundingLines.add(new Line2D.Float(p1, p2));
|
||||
generatedMesh.BoundingLines.add(new Line2D.Float(p2, p3));
|
||||
generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
|
||||
generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1));
|
||||
//generatedMesh.boundsRect = boundingBox;
|
||||
} else{
|
||||
Logger.error("No Bounding Box Data For Mesh: " + mesh);
|
||||
}
|
||||
generatedMesh.triangles = new ArrayList<>();
|
||||
for (ArrayList<Vector3f> pointList : triPoints) {
|
||||
|
||||
ArrayList<Vector3f> rotatedPoints = new ArrayList<>();
|
||||
for (Vector3f point : pointList) {
|
||||
Vector3f calculatedOffsetPoint = buildingLoc.add(point);
|
||||
rotatedPoints.add(Vector3f.rotateAroundPoint(buildingLoc, calculatedOffsetPoint, radian));
|
||||
}
|
||||
|
||||
Point2D.Float p1 = new Point2D.Float(rotatedPoints.get(0).x, rotatedPoints.get(0).z);
|
||||
Point2D.Float p2 = new Point2D.Float(rotatedPoints.get(1).x, rotatedPoints.get(1).z);
|
||||
Point2D.Float p3 = new Point2D.Float(rotatedPoints.get(2).x, rotatedPoints.get(2).z);
|
||||
|
||||
Triangle tri = new Triangle();
|
||||
tri.sides = new ArrayList<>();
|
||||
tri.sides.add(new Line2D.Float(p1, p2));
|
||||
tri.sides.add(new Line2D.Float(p2, p3));
|
||||
tri.sides.add(new Line2D.Float(p3, p1));
|
||||
generatedMesh.triangles.add(tri);
|
||||
|
||||
}
|
||||
building.buildingMeshes.add(generatedMesh);
|
||||
}
|
||||
//Rectangle2D.Float buildingBound = new Rectangle2D.Float();
|
||||
float xLoc = building.loc.x - building.getBounds().getHalfExtents().x;
|
||||
float zLoc = building.loc.z - building.getBounds().getHalfExtents().y;
|
||||
float width = building.getBounds().getHalfExtents().x * 2;
|
||||
float height = building.getBounds().getHalfExtents().y * 2;
|
||||
building.buildingRect = new Rectangle2D.Float();
|
||||
building.buildingRect.setRect(xLoc,zLoc,width,height);
|
||||
//building.buildingRect = buildingBound;
|
||||
}
|
||||
catch(Exception e){
|
||||
Logger.info("Failed To Bake Building Mesh Data For Structure: " + building.meshUUID);
|
||||
//create the actual meshes from the stored mesh data
|
||||
for(MeshData meshData : CollisionManager.structure_meshes.get(building.meshUUID)){
|
||||
Mesh generatedMesh = new Mesh();
|
||||
generatedMesh.mesh_end_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.endPoint);
|
||||
generatedMesh.mesh_ref_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.refPoint);
|
||||
generatedMesh.mesh_location = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc);
|
||||
generatedMesh.mesh_max_y = building.loc.y + meshData.maxY;
|
||||
generatedMesh.mesh_min_y = building.loc.y + meshData.minY;
|
||||
generatedMesh.mesh_scale = meshData.scale;
|
||||
generatedMesh.mesh_id = meshData.meshID;
|
||||
generatedMesh.parent_prop_id = meshData.propID;
|
||||
generatedMesh.parent_structure_id = building.meshUUID;
|
||||
generatedMesh.parentUUID = building.getObjectUUID();
|
||||
generatedMesh.AdoptTriangles(building.getBounds().getQuaternion().angleY);
|
||||
generatedMesh.MakeBounds(building.getBounds().getQuaternion().angleY);
|
||||
building.buildingMeshes.add(generatedMesh);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -140,6 +140,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new BoundsCmd());
|
||||
DevCmdManager.registerDevCmd(new GotoBoundsCmd());
|
||||
DevCmdManager.registerDevCmd(new RegionCmd());
|
||||
DevCmdManager.registerDevCmd(new ColliderCmd());
|
||||
DevCmdManager.registerDevCmd(new SetMaintCmd());
|
||||
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
|
||||
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
|
||||
|
||||
@@ -1010,7 +1010,8 @@ public class Building extends AbstractWorldObject {
|
||||
if (this.upgradeDateTime != null)
|
||||
BuildingManager.submitUpgradeJob(this);
|
||||
|
||||
BuildingManager.BakeBuildingMeshes(this);
|
||||
//BuildingManager.BakeBuildingMeshes(this);
|
||||
BuildingManager.BakeBuildingColliders(this);
|
||||
}
|
||||
|
||||
public synchronized boolean setOwner(AbstractCharacter newOwner) {
|
||||
|
||||
@@ -310,9 +310,10 @@ public class WorldServer {
|
||||
Guild.getErrantGuild();
|
||||
|
||||
Logger.info("Loading Server Collision Meshes.");
|
||||
DbManager.BuildingQueries.LOAD_PROP_MESHES();
|
||||
//DbManager.BuildingQueries.LOAD_PROP_MESHES();
|
||||
DbManager.BuildingQueries.LOAD_MESH_DATA();
|
||||
DbManager.BuildingQueries.LOAD_MESH_BOUNDING_BOXES();
|
||||
DbManager.BuildingQueries.LOAD_MESH_TRIANGLE_DATA();
|
||||
//DbManager.BuildingQueries.LOAD_MESH_BOUNDING_BOXES();
|
||||
|
||||
Logger.info("Loading zone template data");
|
||||
DbManager.ZoneQueries.LOAD_ALL_ZONE_TEMPLATES();
|
||||
|
||||
Reference in New Issue
Block a user