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runes and contracts drop rate increased by 3x

lakebane-master
FatBoy-DOTC 6 months ago
parent
commit
af839c108c
  1. 2
      src/engine/gameManager/LootManager.java

2
src/engine/gameManager/LootManager.java

@ -122,7 +122,7 @@ public enum LootManager {
case "LOOT": case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 5 * dropRate) { if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 5000) < 15 * dropRate) {
int roll = ThreadLocalRandom.current().nextInt(1, 101); int roll = ThreadLocalRandom.current().nextInt(1, 101);
MobLoot extraLoot = null; MobLoot extraLoot = null;
if (roll <= 50) { if (roll <= 50) {

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