rune and contract drop rate
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@@ -575,7 +575,7 @@ public enum LootManager {
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null) {
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mob.contractCounter = 0;
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mob.contractCounter = ThreadLocalRandom.current().nextInt(200);
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " looks like he found something special");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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@@ -608,7 +608,7 @@ public enum LootManager {
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MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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if(outItem != null) {
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mob.runeCounter = 0;
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mob.runeCounter = ThreadLocalRandom.current().nextInt(200);
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " looks like he found something special");
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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