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@ -32,10 +32,13 @@ public enum ForgeManager implements Runnable { |
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// Class implements forge rolling mechanics for Magicbane.
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// Class implements forge rolling mechanics for Magicbane.
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//
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//
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// .submit(workOrder) may be called from any thread: (ItemProductionMsgHandler).
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// .submit(workOrder) may be called from any thread: (ItemProductionMsgHandler).
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// Concurrency is managed by the same lock used by the warehouse (city.cityTransactionLock).
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// Concurrency is managed by same lock used for warehouse (city.cityTransactionLock).
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// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
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// WorkOrders are persisted then reconstituted at bootstrap using table dyn.workorders.
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// Forge window (ManageNPCMsg) uses item.upgradeDate to serialize completion time.
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//
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//
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// Replaces garbage code that looked as if written by a mental patient with face boils.
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// Replaces garbage code that looked as if written by a mental patient with face boils.
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//
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// @TODO Reuse same set of virtual items for each workOrder cycle.
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FORGE_MANAGER; |
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FORGE_MANAGER; |
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@ -52,8 +55,7 @@ public enum ForgeManager implements Runnable { |
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while (true) { |
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while (true) { |
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// .forge is a delayQueue (blocking priority queue using an epoc sort)
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// workOrders are popped then processed once completion time has passed.
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// workOrders are popped and processed when their completion time has passed.
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try { |
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try { |
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workOrder = forge.take(); |
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workOrder = forge.take(); |
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