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disable mob changing target based on hate value

lakebane-master
FatBoy-DOTC 8 months ago
parent
commit
b81f088a3a
  1. 44
      src/engine/mobileAI/MobAI.java

44
src/engine/mobileAI/MobAI.java

@ -1391,35 +1391,37 @@ public class MobAI { @@ -1391,35 +1391,37 @@ public class MobAI {
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
try {
if(mob.combatTarget != null)
return mob.combatTarget;
//try {
float CurrentHateValue = 0;
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob)){
return mob.getCombatTarget();
}
// float CurrentHateValue = 0;
// if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob)){
// return mob.getCombatTarget();
// }
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
// if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
// CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
AbstractWorldObject mostHatedTarget = null;
// AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
// for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
// PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget()))
continue;
// if (potentialTarget.equals(mob.getCombatTarget()))
// continue;
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
mostHatedTarget = potentialTarget;
}
// if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
// CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
// mostHatedTarget = potentialTarget;
// }
}
return mostHatedTarget;
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage());
}
// }
// return mostHatedTarget;
//} catch (Exception e) {
// Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: ChangeTargetFromMostHated" + " " + e.getMessage());
//}
return null;
}
}
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