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@ -68,22 +68,39 @@ public enum CombatManager {
@@ -68,22 +68,39 @@ public enum CombatManager {
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
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} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { |
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return; |
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} |
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if (mainWeapon != null && offWeapon == null) { |
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//swing right hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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return; |
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} |
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if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
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//swing left hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
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return; |
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} |
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if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { |
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//no weapon equipped with a shield, punch with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { |
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return; |
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} |
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if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { |
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//one weapon equipped with a shield, swing with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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} else if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
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return; |
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} |
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if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
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//two weapons equipped, swing both hands
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) |
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
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} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false) { |
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//swing left hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); |
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} else if (mainWeapon != null && offWeapon == null) { |
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//swing left hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); |
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return; |
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} |
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} |
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