MagicBot
2 years ago
2 changed files with 70 additions and 1 deletions
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package engine.net.client.handlers; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ArcMineChangeProductionMsg; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.KeepAliveServerClientMsg; |
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import engine.objects.GuildStatusController; |
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import engine.objects.Mine; |
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import engine.objects.PlayerCharacter; |
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import engine.objects.Resource; |
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/* |
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* @Author: |
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* @Summary: Processes application protocol message which keeps |
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* client's tcp connection open. |
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*/ |
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public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler { |
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public ArcMineChangeProductionMsgHandler() { |
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super(ArcMineChangeProductionMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter playerCharacter = origin.getPlayerCharacter(); |
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ArcMineChangeProductionMsg changeProductionMsg = (ArcMineChangeProductionMsg) baseMsg; |
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if (playerCharacter == null) |
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return true; |
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//TODO verify this against the warehouse?
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if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
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return true; |
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Mine mine = Mine.getMine(changeProductionMsg.getMineID()); |
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if (mine == null) |
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return true; |
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//make sure mine belongs to guild
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if (mine.getOwningGuild().isEmptyGuild() || |
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mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID()) |
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return true; |
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//make sure valid resource
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Resource resource = Resource.resourceByHash.get(changeProductionMsg.getResourceHash()); |
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if (resource == null) |
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return true; |
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//update resource
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mine.changeProductionType(resource); |
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Mine.setLastChange(System.currentTimeMillis()); |
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Dispatch dispatch = Dispatch.borrow(playerCharacter, changeProductionMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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} |
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