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Added debug code

bugfix-destbane
MagicBot 3 months ago
parent
commit
bb23e761cd
  1. 2
      src/engine/gameManager/BuildingManager.java
  2. 5
      src/engine/objects/Building.java
  3. 2
      src/engine/objects/City.java
  4. 16
      src/engine/workthreads/DestroyCityThread.java

2
src/engine/gameManager/BuildingManager.java

@ -777,7 +777,7 @@ public enum BuildingManager {
int newMeshUUID; int newMeshUUID;
boolean success; boolean success;
// If this building has no blueprint then set rank and exit immediatly. // If this building has no blueprint then set rank and exit immediately.
if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) { if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
building.rank = rank; building.rank = rank;

5
src/engine/objects/Building.java

@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
return; return;
} }
if (city.destroyed.get() == true) {
Logger.error(city.getName() + "derankk called on destroyed city");
return;
}
bane = city.getBane(); bane = city.getBane();
// We need to collect the spires and shrines on the citygrid in case // We need to collect the spires and shrines on the citygrid in case

2
src/engine/objects/City.java

@ -41,6 +41,7 @@ import java.util.HashSet;
import java.util.Iterator; import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom; import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.locks.ReentrantReadWriteLock; import java.util.concurrent.locks.ReentrantReadWriteLock;
public class City extends AbstractWorldObject { public class City extends AbstractWorldObject {
@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
private String hash; private String hash;
public Warehouse warehouse; public Warehouse warehouse;
public Realm realm; public Realm realm;
public AtomicBoolean destroyed = new AtomicBoolean(false);
/** /**
* ResultSet Constructor * ResultSet Constructor

16
src/engine/workthreads/DestroyCityThread.java

@ -51,6 +51,8 @@ public class DestroyCityThread implements Runnable {
Vector3fImmutable localCoords; Vector3fImmutable localCoords;
ArrayList<Guild> subGuildList; ArrayList<Guild> subGuildList;
city.destroyed.set(true);
// Member variable assignment // Member variable assignment
cityZone = city.getParent(); cityZone = city.getParent();
@ -83,8 +85,6 @@ public class DestroyCityThread implements Runnable {
} }
} }
Building tol = null;
// Build list of buildings within this parent zone // Build list of buildings within this parent zone
for (Building cityBuilding : cityZone.zoneBuildingSet) { for (Building cityBuilding : cityZone.zoneBuildingSet) {
@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
continue; continue;
// TOL is processed after all other structures in the city zone
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
tol = cityBuilding;
continue;
}
// All buildings are moved to a location relative // All buildings are moved to a location relative
// to their new parent zone // to their new parent zone
@ -146,11 +139,6 @@ public class DestroyCityThread implements Runnable {
} }
} }
// Destroy the tol
if (tol != null)
BuildingManager.setRank(tol, -1);
if (city.realm != null) if (city.realm != null)
city.realm.removeCity(city.getObjectUUID()); city.realm.removeCity(city.getObjectUUID());

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