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mob AI aggro cleanup

lakebane-master
FatBoy-DOTC 6 months ago
parent
commit
bb28d38735
  1. 53
      src/engine/mobileAI/MobAI.java

53
src/engine/mobileAI/MobAI.java

@ -394,21 +394,7 @@ public class MobAI { @@ -394,21 +394,7 @@ public class MobAI {
}
//no players loaded, no need to proceed
if (mob.playerAgroMap.isEmpty()) {
//attempt to reload agro map
HashSet<AbstractWorldObject> players = WorldGrid.getObjectsInRangePartial(mob.loc, mob.getAggroRange(), MBServerStatics.MASK_PLAYER);
if(players.size() > 0){
for(AbstractWorldObject player : players){
if(!mob.playerAgroMap.containsKey(player.getObjectUUID())) {
PlayerCharacter pc = (PlayerCharacter) player;
mob.playerAgroMap.put(pc.getObjectUUID(), 0.0f);
}
}
}
if(mob.getCombatTarget() != null)
mob.setCombatTarget(null);
return;
}
@ -441,6 +427,7 @@ public class MobAI { @@ -441,6 +427,7 @@ public class MobAI {
if (mob.isMoving()) {
mob.updateLocation();
}
boolean combatState = mob.isCombat();
mob.setCombat(mob.combatTarget != null);
if(combatState != mob.isCombat()){
@ -449,6 +436,7 @@ public class MobAI { @@ -449,6 +436,7 @@ public class MobAI {
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
boolean walking = mob.isWalk();
mob.setWalkMode(mob.combatTarget == null);
if(walking != mob.isWalk()){
@ -490,34 +478,28 @@ public class MobAI { @@ -490,34 +478,28 @@ public class MobAI {
if (!aiAgent.isAlive())
return;
if(!pets) {
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
for (Integer playerEntry : loadedPlayers.keySet()) {
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerEntry);
//Player is null, let's remove them from the list.
if (loadedPlayer == null) {
loadedPlayers.remove(playerEntry);
continue;
}
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive() || loadedPlayer.getHidden() > 0) {
loadedPlayers.remove(playerEntry);
continue;
}
//Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer))
continue;
// No aggro for this race type
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
continue;
@ -536,7 +518,7 @@ public class MobAI { @@ -536,7 +518,7 @@ public class MobAI {
//look for pets to aggro if no players found to aggro
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET);
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) {
@ -545,6 +527,9 @@ public class MobAI { @@ -545,6 +527,9 @@ public class MobAI {
if (aiAgent.equals(awoMob))
continue;
if(!((Mob)awoMob).isPet())
continue;
Mob aggroMob = (Mob) awoMob;
aiAgent.setCombatTarget(aggroMob);
return;
@ -921,24 +906,16 @@ public class MobAI { @@ -921,24 +906,16 @@ public class MobAI {
}
if (mob.behaviourType.isAgressive) {
//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
//if (newTarget != null)
// mob.setCombatTarget(newTarget);
//else {
if (mob.getCombatTarget() == null) {
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) {
SafeGuardAggro(mob); //safehold guard
}else {
CheckForAggro(mob,false); //normal aggro
if(mob.combatTarget == null)
CheckForAggro(mob,true); // look for pets if no players to aggro
}
if (mob.getCombatTarget() == null) {
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) {
SafeGuardAggro(mob); //safehold guard
} else {
CheckForAggro(mob, false); //normal aggro
if (mob.combatTarget == null)
CheckForAggro(mob, true); // look for pets if no players to aggro
}
}
//}
}
//check if mob can move for patrol or moving to target

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