Browse Source

Project reformat.

postwipe-mines
MagicBot 7 months ago
parent
commit
c935ea1986
  1. 44
      src/engine/gameManager/CombatManager.java
  2. 54
      src/engine/mobileAI/MobAI.java
  3. 4
      src/engine/objects/AbstractCharacter.java
  4. 12
      src/engine/objects/Bane.java
  5. 4
      src/engine/objects/City.java
  6. 19
      src/engine/powers/poweractions/OpenGatePowerAction.java
  7. 6
      src/engine/workthreads/HourlyJobThread.java

44
src/engine/gameManager/CombatManager.java

@ -12,7 +12,6 @@ import engine.job.JobContainer; @@ -12,7 +12,6 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.math.Vector3f;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg;
@ -124,9 +123,9 @@ public enum CombatManager { @@ -124,9 +123,9 @@ public enum CombatManager {
return;
//check if this slot is on attack timer, if timer has passed clear it, else early exit
if(attacker.getTimers() != null && attacker.getTimers().containsKey("Attack"+slot.name()))
if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack"+slot.name());
if (attacker.getTimers() != null && attacker.getTimers().containsKey("Attack" + slot.name()))
if (attacker.getTimers().get("Attack" + slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack" + slot.name());
else
return;
}
@ -156,12 +155,12 @@ public enum CombatManager { @@ -156,12 +155,12 @@ public enum CombatManager {
boolean inRange = false;
if (AbstractCharacter.IsAbstractCharacter(target)) {
attackRange += ((AbstractCharacter)target).calcHitBox();
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
}
if(attackRange > 15 && attacker.isMoving()){
if (attackRange > 15 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
@ -178,14 +177,14 @@ public enum CombatManager { @@ -178,14 +177,14 @@ public enum CombatManager {
inRange = true;
break;
case Building:
if(attackRange > 15){
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if(distanceSquared < rangeSquared) {
if (distanceSquared < rangeSquared) {
inRange = true;
break;
}
}else {
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
@ -309,7 +308,7 @@ public enum CombatManager { @@ -309,7 +308,7 @@ public enum CombatManager {
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
@ -349,7 +348,7 @@ public enum CombatManager { @@ -349,7 +348,7 @@ public enum CombatManager {
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
@ -364,7 +363,7 @@ public enum CombatManager { @@ -364,7 +363,7 @@ public enum CombatManager {
setAutoAttackJob(attacker, slot, delay);
return;
}
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
//get the damage type
@ -434,7 +433,7 @@ public enum CombatManager { @@ -434,7 +433,7 @@ public enum CombatManager {
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
@ -545,7 +544,7 @@ public enum CombatManager { @@ -545,7 +544,7 @@ public enum CombatManager {
}
//Item has no equipment slots and should not try to return an animation, return default instead
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
if (wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()) {
return 75;
}
@ -554,15 +553,15 @@ public enum CombatManager { @@ -554,15 +553,15 @@ public enum CombatManager {
int random;
//Item can only be equipped in one slot, return animation for that slot
if(wb.item_eq_slots_or.size() == 1){
if (wb.item_eq_slots_or.size() == 1) {
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
}else {
anim = wb.weapon_attack_anim_left.get(0)[0];
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
@ -578,7 +577,7 @@ public enum CombatManager { @@ -578,7 +577,7 @@ public enum CombatManager {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
}
}else {
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
@ -588,8 +587,8 @@ public enum CombatManager { @@ -588,8 +587,8 @@ public enum CombatManager {
return anim;
}
public static int getPassiveAnimation(mbEnums.PassiveType passiveType){
switch(passiveType){
public static int getPassiveAnimation(mbEnums.PassiveType passiveType) {
switch (passiveType) {
case Block:
return COMBAT_BLOCK_ANIMATION;
case Parry:
@ -604,7 +603,7 @@ public enum CombatManager { @@ -604,7 +603,7 @@ public enum CombatManager {
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
//calculate next allowed attack and update the timestamp
if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
if (attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
@ -621,6 +620,7 @@ public enum CombatManager { @@ -621,6 +620,7 @@ public enum CombatManager {
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static int calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
@ -635,6 +635,7 @@ public enum CombatManager { @@ -635,6 +635,7 @@ public enum CombatManager {
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
@ -642,6 +643,7 @@ public enum CombatManager { @@ -642,6 +643,7 @@ public enum CombatManager {
int masteryLevel = 0;
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();

54
src/engine/mobileAI/MobAI.java

@ -100,7 +100,7 @@ public class MobAI { @@ -100,7 +100,7 @@ public class MobAI {
public static void attackPlayer(Mob mob, PlayerCharacter target) {
try {
if(target == null || !target.isAlive() || !target.isActive() ) {
if (target == null || !target.isAlive() || !target.isActive()) {
mob.setCombatTarget(null);
return;
}
@ -175,7 +175,7 @@ public class MobAI { @@ -175,7 +175,7 @@ public class MobAI {
public static void attackMob(Mob mob, Mob target) {
try {
if(mob == null || target == null)
if (mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving())
@ -975,36 +975,36 @@ public class MobAI { @@ -975,36 +975,36 @@ public class MobAI {
}
private static void hamletGuardAggro(Mob mob) {
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if(realm.getRealmName().equals("Uthgaard")){
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if (realm.getRealmName().equals("Uthgaard")) {
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (targetMob.equals(mob))
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;
if (!pc.isAlive() || !pc.isActive())
continue;
if (pc.guild.equals(Guild.getErrantGuild())) {
mob.combatTarget = pc;
return;
}
if (pc.guild.charter.equals(mob.guild.charter))
continue;
mob.combatTarget = pc;
return;
}
}
private static void defaultLogic(Mob mob) {

4
src/engine/objects/AbstractCharacter.java

@ -806,7 +806,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -806,7 +806,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if(bonuses != null){
if (bonuses != null) {
ModType modType = ModType.AttackDelay;
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
@ -1829,7 +1829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1829,7 +1829,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
Mob target = (Mob) this;
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
if (target.playerAgroMap.containsKey(attacker.getObjectUUID()))
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
else
target.playerAgroMap.put(attacker.getObjectUUID(), value);

12
src/engine/objects/Bane.java

@ -641,18 +641,18 @@ public final class Bane { @@ -641,18 +641,18 @@ public final class Bane {
return cityUUID;
}
public void startBane(){
public void startBane() {
City city = this.getCity();
if(city == null)
if (city == null)
return;
this.isStarted = true; //flag the bane as started
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc,mbEnums.CityBoundsType.ZONE.halfExtents + 64,MBServerStatics.MASK_BUILDING)){
Building building = (Building)awo;
if(building == null)
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(city.loc, mbEnums.CityBoundsType.ZONE.halfExtents + 64, MBServerStatics.MASK_BUILDING)) {
Building building = (Building) awo;
if (building == null)
continue;
if(building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
if (building.protectionState.equals(ProtectionState.UNDERSIEGE) == false)
building.protectionState = ProtectionState.UNDERSIEGE;
}

4
src/engine/objects/City.java

@ -300,7 +300,7 @@ public class City extends AbstractWorldObject { @@ -300,7 +300,7 @@ public class City extends AbstractWorldObject {
//handle compiling of cities able to be teleported to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot teleport to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
@ -407,7 +407,7 @@ public class City extends AbstractWorldObject { @@ -407,7 +407,7 @@ public class City extends AbstractWorldObject {
//handle compiling of cities able to be repledged to for lore rule-set
for (AbstractGameObject ago : worldCities.values()) {
City city = (City) ago;
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot repledge to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter

19
src/engine/powers/poweractions/OpenGatePowerAction.java

@ -11,7 +11,6 @@ package engine.powers.poweractions; @@ -11,7 +11,6 @@ package engine.powers.poweractions;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.PortalType;
import engine.objects.AbstractCharacter;
@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction { @@ -54,15 +53,17 @@ public class OpenGatePowerAction extends AbstractPowerAction {
return;
// Make sure target building is a runegate
if(targetBuilding.meshUUID != 24500) // runegate
if (targetBuilding.meshUUID != 24500) // runegate
return;
// Which runegate was clicked on?
Runegate runeGate = Runegate._runegates.get(targetBuilding.getObjectUUID());
if(runeGate == null){
if (runeGate == null)
return; // mob camp prop runegate cannot be opened
}
// Which portal was opened?
token = pb.getToken();
@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction { @@ -72,41 +73,31 @@ public class OpenGatePowerAction extends AbstractPowerAction {
case 428937084: //Death Gate
portalType = PortalType.OBLIV;
break;
case 429756284: //Chaos Gate
portalType = PortalType.CHAOS;
break;
case 429723516: //Khar Gate
portalType = PortalType.MERCHANT;
break;
case 429559676: //Spirit Gate
portalType = PortalType.SPIRIT;
break;
case 429592444: //Water Gate
portalType = PortalType.WATER;
break;
case 429428604: //Fire Gate
portalType = PortalType.FIRE;
break;
case 429526908: //Air Gate
portalType = PortalType.AIR;
break;
case 429625212: //Earth Gate
portalType = PortalType.EARTH;
break;
default:
}
runeGate.activatePortal(portalType);
}
@Override

6
src/engine/workthreads/HourlyJobThread.java

@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable { @@ -289,10 +289,10 @@ public class HourlyJobThread implements Runnable {
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
}
public static void processBanes(){
public static void processBanes() {
//handle banes
for(Bane bane : Bane.banes.values()){
if(bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
for (Bane bane : Bane.banes.values()) {
if (bane.getLiveDate() != null && DateTime.now().isAfter(bane.getLiveDate().minusMinutes(1)) && bane.isStarted == false)
bane.startBane();
}
}

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