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fresh start

combat-2
FatBoy-DOTC 1 year ago
parent
commit
ca6e079053
  1. 7
      src/engine/net/client/handlers/AttackCmdMsgHandler.java
  2. 30
      src/engine/net/client/handlers/MoveToPointHandler.java

7
src/engine/net/client/handlers/AttackCmdMsgHandler.java

@ -41,7 +41,7 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { @@ -41,7 +41,7 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
if (playerCharacter == null)
return true;
AbstractWorldObject target;
AbstractWorldObject target = null;
Enum.GameObjectType targetType;
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
@ -56,11 +56,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler { @@ -56,11 +56,6 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
break;
case NPC:
target = NPC.getNPC(msg.getTargetID());
break;
default:
return true;//cannot attack anything other than the 3 above
}
if(target == null) {

30
src/engine/net/client/handlers/MoveToPointHandler.java

@ -37,41 +37,15 @@ public class MoveToPointHandler extends AbstractClientMsgHandler { @@ -37,41 +37,15 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
Enum.GameObjectType targetType;
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
switch(targetType){
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
int i = 1;
break;
case NPC:
target = NPC.getNPC(msg.getTargetID());
int j = 1;
break;
}
if(target != null) {
switch (target.getObjectType()) {
case Building:
target = BuildingManager.getBuilding(msg.getTargetID());
if (target == null) {
pc.teleport(pc.loc);
msg.setEndCoord(pc.loc);
origin.sendMsg(msg);
return true;// early exit for no building pulled
}
Building targetBuilding = (Building) target;
if (!targetBuilding.isVulnerable() || targetBuilding.getRank() < 0) {
pc.teleport(pc.loc);
msg.setEndCoord(pc.loc);
origin.sendMsg(msg);
return true;// cannot attack destroyed building or protected building
}
break;
case NPC:
pc.teleport(pc.loc);
msg.setEndCoord(pc.loc);
origin.sendMsg(msg);
return true;//cannot attack anything other than the 3 above
}
}
MovementManager.movement(msg, pc);
return true;
}

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