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adjust mines

lakebane-master
FatBoy-DOTC 8 months ago
parent
commit
d04cad0484
  1. 30
      src/engine/gameManager/SimulationManager.java
  2. 2
      src/engine/objects/Mob.java
  3. 2
      src/engine/workthreads/HourlyJobThread.java

30
src/engine/gameManager/SimulationManager.java

@ -19,8 +19,12 @@ import java.sql.ResultSet; @@ -19,8 +19,12 @@ import java.sql.ResultSet;
import java.sql.SQLException;
import java.time.Duration;
import java.time.Instant;
import java.time.LocalDateTime;
import java.util.Collection;
import static engine.workthreads.HourlyJobThread.mineWindowClose;
import static engine.workthreads.HourlyJobThread.mineWindowOpen;
/*
* This class contains all methods necessary to drive periodic
* updates of the game simulation from the main _exec loop.
@ -228,14 +232,30 @@ public enum SimulationManager { @@ -228,14 +232,30 @@ public enum SimulationManager {
}
private void pulseMines(){
Mine mine;
Collection<AbstractGameObject> mineList = DbManager.getList(Enum.GameObjectType.Mine);
for(Mine mine : Mine.getMines()) {
if (LocalDateTime.now().getHour() == 1) {
mine.wasClaimed = false;
mine.hasProduced = false;
}
if (mineList == null) {
Logger.info("Mine List null");
return;
int minute = 0;
if (mine.firstThirty == false)
minute = 30;
LocalDateTime openTime = LocalDateTime.now().withHour(mine.liveTime).withMinute(minute).withSecond(0);
LocalDateTime closeTime = openTime.plusMinutes(30);
if (!mine.isActive && LocalDateTime.now().isAfter(openTime) && LocalDateTime.now().isBefore(closeTime)) {
mine.setActive(true);
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Mine is now Active!");
Logger.info(mine.getZoneName() + "'s Mine is now Active!");
continue;
}
if (mine.isActive && (LocalDateTime.now().isAfter(closeTime) || LocalDateTime.now().isBefore(openTime))) {
mineWindowClose(mine);
}
}
_minePulseTime = System.currentTimeMillis() + CITY_PULSE;
}
}

2
src/engine/objects/Mob.java

@ -1145,7 +1145,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1145,7 +1145,7 @@ public class Mob extends AbstractIntelligenceAgent {
public void calculateAtrDefenseDamage() {
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
//Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);
defaultAtrAndDamage(false);
this.defenseRating = 0;

2
src/engine/workthreads/HourlyJobThread.java

@ -218,7 +218,7 @@ public class HourlyJobThread implements Runnable { @@ -218,7 +218,7 @@ public class HourlyJobThread implements Runnable {
//Logger.info("Hourly job is now running.");
processMineWindow();
//processMineWindow();
// Reset time-gated access to WOO slider.
// *** Do this after the mines open/close!

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