|
|
|
@ -581,7 +581,7 @@ public class PlayerCombatStats {
@@ -581,7 +581,7 @@ public class PlayerCombatStats {
|
|
|
|
|
float defense = 0; |
|
|
|
|
for(Item equipped : this.owner.charItemManager.getEquippedList()){ |
|
|
|
|
ItemBase ib = equipped.getItemBase(); |
|
|
|
|
if(ib.isHeavyArmor() || ib.isClothArmor() || ib.isMediumArmor() || ib.isLightArmor()){ |
|
|
|
|
if(ib.getType().equals(Enum.ItemType.ARMOR) && !ib.isShield()){ |
|
|
|
|
defense += getArmorDefense(equipped,this.owner); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
@ -589,7 +589,7 @@ public class PlayerCombatStats {
@@ -589,7 +589,7 @@ public class PlayerCombatStats {
|
|
|
|
|
defense += (1 + blockSkill / 100) * shieldDefense; |
|
|
|
|
defense += (weaponSkill / 2); |
|
|
|
|
defense += (masterySkill / 2); |
|
|
|
|
defense += dexterity;// * 2;
|
|
|
|
|
defense += dexterity * 2; |
|
|
|
|
defense += flatBonuses; |
|
|
|
|
defense *= luckyRune; |
|
|
|
|
defense *= stanceMod; |
|
|
|
@ -698,9 +698,6 @@ public class PlayerCombatStats {
@@ -698,9 +698,6 @@ public class PlayerCombatStats {
|
|
|
|
|
penaltyFactor *= 0.01f; |
|
|
|
|
|
|
|
|
|
float totalPenalty = dex * penaltyFactor; |
|
|
|
|
|
|
|
|
|
dex *= 2; |
|
|
|
|
|
|
|
|
|
float returnedDex = Math.round(dex - totalPenalty); |
|
|
|
|
return (int) returnedDex; |
|
|
|
|
|
|
|
|
@ -729,7 +726,7 @@ public class PlayerCombatStats {
@@ -729,7 +726,7 @@ public class PlayerCombatStats {
|
|
|
|
|
return ib.getDefense(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
float def = (1 + armorSkill.getModifiedAmount() / 50f) * ib.getDefense(); |
|
|
|
|
float def = ib.getDefense(); |
|
|
|
|
//apply item defense bonuses
|
|
|
|
|
if (armor != null) { |
|
|
|
|
|
|
|
|
@ -745,6 +742,6 @@ public class PlayerCombatStats {
@@ -745,6 +742,6 @@ public class PlayerCombatStats {
|
|
|
|
|
//def += armor.getBonus(ModType.DR, SourceType.None);
|
|
|
|
|
//def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
|
|
|
|
|
} |
|
|
|
|
return def; |
|
|
|
|
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f))); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|