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NPC sell% in safezone = 0

lakebane-strongholds
FatBoy-DOTC 4 months ago
parent
commit
d4da99f61c
  1. 10
      src/engine/net/client/ClientMessagePump.java

10
src/engine/net/client/ClientMessagePump.java

@ -1363,18 +1363,12 @@ public class ClientMessagePump implements NetMsgHandler {
NPC npc = NPC.getFromCache(msg.getNpcID()); NPC npc = NPC.getFromCache(msg.getNpcID());
switch(npc.getContractID()){
case 900:
case 1201:
case 1202:
npc.sellPercent = 0.0f;
break;
}
if (npc == null) if (npc == null)
return; return;
// test within talking range // test within talking range
if(npc.isInSafeZone())
npc.sellPercent = 0;
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) { if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14); ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);

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