Refresh method created.
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@@ -97,7 +97,7 @@ public enum BuildingManager {
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return buildingLocation;
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}
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public static void refreshHirelingSlots(Building building) {
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public static void updateHirelingSlots(Building building) {
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// Method updates all hirelings with the slot locations
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// for the current mesh. The position and region can change
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@@ -414,7 +414,10 @@ public enum BuildingManager {
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}
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// Update hireling guilds and locations
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updateHirelingGuilds(building);
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updateHirelingSlots(building);
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}
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public static Building getBuilding(int id) {
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@@ -805,7 +808,7 @@ public enum BuildingManager {
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boolean success;
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// If this building has no blueprint then set rank and exit immediatly.
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// If this building has no blueprint then set rank and exit immediately.
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if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
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building.rank = rank;
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@@ -823,7 +826,7 @@ public enum BuildingManager {
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Logger.error("failed to cancel existing upgrade job.");
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}
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// Attempt write to database, or delete the building
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// Attempt to write to database, or delete the building
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// if we are destroying it.
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if (rank == -1)
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