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cell count cached

combat-2
MagicBot 1 year ago
parent
commit
d9b513e88c
  1. 32
      src/engine/InterestManagement/HeightMap.java

32
src/engine/InterestManagement/HeightMap.java

@ -56,6 +56,8 @@ public class HeightMap { @@ -56,6 +56,8 @@ public class HeightMap {
public float bucketWidthY;
public float seaLevel = 0;
public int[][] pixelColorValues;
public int bucketCountX;
public int bucketCountY;
public float zone_minBlend;
public float zone_maxBlend;
@ -95,13 +97,11 @@ public class HeightMap { @@ -95,13 +97,11 @@ public class HeightMap {
// Calculate the data we do not load from table
float numOfBucketsX = this.heightmapImage.getWidth() - 1;
float calculatedWidthX = this.fullExtentsX / numOfBucketsX;
this.bucketWidthX = calculatedWidthX;
bucketCountX = this.heightmapImage.getWidth() - 1;
this.bucketWidthX = this.fullExtentsX / bucketCountX;
float numOfBucketsY = this.heightmapImage.getHeight() - 1;
float calculatedWidthY = this.fullExtentsY / numOfBucketsY;
this.bucketWidthY = calculatedWidthY;
bucketCountY = this.heightmapImage.getHeight() - 1;
this.bucketWidthY = this.fullExtentsY / bucketCountY;
// Generate pixel array from image data
@ -325,22 +325,16 @@ public class HeightMap { @@ -325,22 +325,16 @@ public class HeightMap {
public Vector2f getGridSquare(Vector2f zoneLoc) {
// Clamp values.
if (zoneLoc.x < 0)
zoneLoc.setX(0);
if (zoneLoc.x >= this.fullExtentsX)
zoneLoc.setX(this.fullExtentsX);
float xBucket = (zoneLoc.x / this.bucketWidthX);
float yBucket = (zoneLoc.y / this.bucketWidthY);
if (zoneLoc.y < 0)
zoneLoc.setY(0);
// Standing on the pole
if (zoneLoc.y > this.fullExtentsY)
zoneLoc.setY(this.fullExtentsY);
if (xBucket == this.bucketCountX)
xBucket--;
float xBucket = (zoneLoc.x / this.bucketWidthX);
float yBucket = (zoneLoc.y / this.bucketWidthY);
if (yBucket == this.bucketCountY)
yBucket--;
return new Vector2f(xBucket, yBucket);
}

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