create saetor shrine blueprint
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@@ -30,15 +30,15 @@ public class Blueprint {
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public static HashMap<Integer, Blueprint> _meshLookup = new HashMap<>();
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private static HashMap<Integer, Blueprint> _blueprints = new HashMap<>();
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private static HashMap<Integer, Integer> _doorNumbers = new HashMap<>();
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private final int blueprintUUID;
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private int blueprintUUID;
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private final String name;
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private final BuildingGroup buildingGroup;
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private final int icon;
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private final int maxRank;
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private final int maxSlots;
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private final int rank1UUID;
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private final int rank3UUID;
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private final int rank7UUID;
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public int rank1UUID;
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public int rank3UUID;
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public int rank7UUID;
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private final int destroyedUUID;
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private Blueprint() {
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@@ -583,7 +583,9 @@ public class Blueprint {
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public int getBlueprintUUID() {
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return blueprintUUID;
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}
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public void setBlueprintUUID(int id) {
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this.blueprintUUID = id;
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}
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@Override
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public boolean equals(Object object) {
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