create saetor shrine blueprint

This commit is contained in:
2024-03-28 19:45:50 -05:00
parent d33de60869
commit dae20d5591
4 changed files with 21 additions and 5 deletions
+7 -5
View File
@@ -30,15 +30,15 @@ public class Blueprint {
public static HashMap<Integer, Blueprint> _meshLookup = new HashMap<>();
private static HashMap<Integer, Blueprint> _blueprints = new HashMap<>();
private static HashMap<Integer, Integer> _doorNumbers = new HashMap<>();
private final int blueprintUUID;
private int blueprintUUID;
private final String name;
private final BuildingGroup buildingGroup;
private final int icon;
private final int maxRank;
private final int maxSlots;
private final int rank1UUID;
private final int rank3UUID;
private final int rank7UUID;
public int rank1UUID;
public int rank3UUID;
public int rank7UUID;
private final int destroyedUUID;
private Blueprint() {
@@ -583,7 +583,9 @@ public class Blueprint {
public int getBlueprintUUID() {
return blueprintUUID;
}
public void setBlueprintUUID(int id) {
this.blueprintUUID = id;
}
@Override
public boolean equals(Object object) {