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usage of AIAgentType for pet checks in run after load

combat-2
FatBoy-DOTC 1 year ago
parent
commit
db5b988275
  1. 6
      src/engine/objects/Mob.java

6
src/engine/objects/Mob.java

@ -1633,10 +1633,10 @@ public class Mob extends AbstractIntelligenceAgent {
this.mana.set(this.manaMax); this.mana.set(this.manaMax);
this.stamina.set(this.staminaMax); this.stamina.set(this.staminaMax);
// Don't override level for guard minions // Don't override level for guard minions or pets
if (this.contract == null) if (this.contract == null)
if (!this.behaviourType.equals(MobBehaviourType.GuardMinion) && !this.agentType.equals(AIAgentType.PET)) if (!this.agentType.equals(AIAgentType.GUARD) && !this.agentType.equals(AIAgentType.PET))
this.level = (short) this.mobBase.getLevel(); this.level = (short) this.mobBase.getLevel();
//set bonuses //set bonuses
@ -1667,7 +1667,7 @@ public class Mob extends AbstractIntelligenceAgent {
// Do not adjust a pet's bindloc. // Do not adjust a pet's bindloc.
if (!this.behaviourType.equals(MobBehaviourType.Pet1)) if (!this.agentType.equals(AIAgentType.PET))
this.bindLoc = this.parentZone.getLoc().add(this.bindLoc); this.bindLoc = this.parentZone.getLoc().add(this.bindLoc);
} else { } else {

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