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@ -117,6 +117,7 @@ public enum LootManager {
@@ -117,6 +117,7 @@ public enum LootManager {
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float dropRate = NORMAL_DROP_RATE; |
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//roll the geenric world drop table
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if(mob.parentZone.getSafeZone() == 0) { |
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GenerateLootDrop(mob, 1300); |
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if(ThreadLocalRandom.current().nextInt(1, 10000) == 5000) { |
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MobLoot extraLoot = rollForGlass(mob); |
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@ -124,10 +125,11 @@ public enum LootManager {
@@ -124,10 +125,11 @@ public enum LootManager {
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mob.getCharItemManager().addItemToInventory(extraLoot); |
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} |
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} |
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} |
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// Iterate all entries in this bootySet and process accordingly
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boolean hasExtraRolled = false; |
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for (BootySetEntry bse : entries) { |
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switch (bse.bootyType) { |
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case "GOLD": |
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GenerateGoldDrop(mob, bse); |
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@ -135,8 +137,7 @@ public enum LootManager {
@@ -135,8 +137,7 @@ public enum LootManager {
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case "LOOT": |
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if(mob.parentZone.getSafeZone() == 0) { |
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if (hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) { |
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if (mob.parentZone.getSafeZone() == 0 && hasExtraRolled == false && ThreadLocalRandom.current().nextInt(1, 10000) < 5 * dropRate) { |
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int roll = ThreadLocalRandom.current().nextInt(1, 101); |
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MobLoot extraLoot = null; |
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if (roll >= 1 && roll <= 50) { |
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@ -153,7 +154,6 @@ public enum LootManager {
@@ -153,7 +154,6 @@ public enum LootManager {
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} |
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hasExtraRolled = true; |
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} |
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} |
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break; |
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case "ITEM": |
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GenerateInventoryDrop(mob, bse); |
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@ -338,7 +338,9 @@ public enum LootManager {
@@ -338,7 +338,9 @@ public enum LootManager {
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public static void GenerateLootDrop(Mob mob, int tableID) { |
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try { |
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if(mob.parentZone.getSafeZone() == 1) { |
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return; |
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} |
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MobLoot toAdd = getGenTableItem(tableID, mob); |
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if(toAdd.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || toAdd.getItemBase().getType().equals(Enum.ItemType.RUNE)) |
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return;//block all contracts and runes that drop outside the confines of the new system
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@ -354,6 +356,10 @@ public enum LootManager {
@@ -354,6 +356,10 @@ public enum LootManager {
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public static void GenerateEquipmentDrop(Mob mob) { |
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if(mob.parentZone.getSafeZone() == 1) { |
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return; |
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} |
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//do equipment here
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int dropCount = 0; |
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if (mob.getEquip() != null) |
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@ -403,6 +409,10 @@ public enum LootManager {
@@ -403,6 +409,10 @@ public enum LootManager {
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public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
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if(mob.parentZone.getSafeZone() == 1) { |
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return; |
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} |
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int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
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//early exit, failed to hit minimum chance roll
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@ -501,6 +511,7 @@ public enum LootManager {
@@ -501,6 +511,7 @@ public enum LootManager {
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} |
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public static MobLoot rollForContract(int table, Mob mob){ |
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int roll = 99; |
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if (table == 1900 || table == 1500) |
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roll = 73; |
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