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					@ -191,19 +191,19 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					                    } | 
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					                    } | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case BANK: | 
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					                case BANK: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        this.goldBank = i; | 
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					                        this.goldBank = i; | 
				
			
			
		
	
		
		
			
				
					
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					                    else if (this.bank.contains(i) == false) | 
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					                    else if (this.bank.contains(i) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                        this.bank.add(i); | 
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					                        this.bank.add(i); | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case INVENTORY: | 
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					                case INVENTORY: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        this.goldInventory = i; | 
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					                        this.goldInventory = i; | 
				
			
			
		
	
		
		
			
				
					
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					                    else if (this.inventory.contains(i) == false) | 
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					                    else if (this.inventory.contains(i) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                        this.inventory.add(i); | 
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					                        this.inventory.add(i); | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case VAULT: | 
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					                case VAULT: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        this.goldVault = i; | 
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					                        this.goldVault = i; | 
				
			
			
		
	
		
		
			
				
					
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					                    else if (this.vault.contains(i) == false) | 
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					                    else if (this.vault.contains(i) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                        this.vault.add(i); | 
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					                        this.vault.add(i); | 
				
			
			
		
	
	
		
		
			
				
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					@ -238,13 +238,13 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					                        this.equipped.put(i.equipSlot, i); | 
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					                        this.equipped.put(i.equipSlot, i); | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case BANK: | 
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					                case BANK: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        this.goldBank = i; | 
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					                        this.goldBank = i; | 
				
			
			
		
	
		
		
			
				
					
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					                    else if (this.bank.contains(i) == false) | 
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					                    else if (this.bank.contains(i) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                        this.bank.add(i); | 
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					                        this.bank.add(i); | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
		
		
			
				
					
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					                case INVENTORY: | 
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					                case INVENTORY: | 
				
			
			
		
	
		
		
			
				
					
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					                    if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        this.goldInventory = i; | 
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					                        this.goldInventory = i; | 
				
			
			
		
	
		
		
			
				
					
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					                    else if (this.inventory.contains(i) == false) | 
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					                    else if (this.inventory.contains(i) == false) | 
				
			
			
		
	
		
		
			
				
					
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					                        this.inventory.add(i); | 
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					                        this.inventory.add(i); | 
				
			
			
		
	
	
		
		
			
				
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					@ -915,7 +915,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i == null) | 
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					        if (i == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return false; | 
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					            return false; | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) { | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (this.getGoldInventory() != null) { | 
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					            if (this.getGoldInventory() != null) { | 
				
			
			
		
	
		
		
			
				
					
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					                if (i.getObjectUUID() == this.getGoldInventory().getObjectUUID()) | 
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					                if (i.getObjectUUID() == this.getGoldInventory().getObjectUUID()) | 
				
			
			
		
	
		
		
			
				
					
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					                    this.goldInventory = null; | 
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					                    this.goldInventory = null; | 
				
			
			
		
	
	
		
		
			
				
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					@ -945,7 +945,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    private synchronized boolean junk(Item i, boolean updateInventory) { | 
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					    private synchronized boolean junk(Item i, boolean updateInventory) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) { | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (this.getGoldInventory().getObjectUUID() == i.getObjectUUID()) | 
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					            if (this.getGoldInventory().getObjectUUID() == i.getObjectUUID()) | 
				
			
			
		
	
		
		
			
				
					
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					                if (DbManager.ItemQueries.UPDATE_GOLD(i, 0)) { | 
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					                if (DbManager.ItemQueries.UPDATE_GOLD(i, 0)) { | 
				
			
			
		
	
		
		
			
				
					
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					                    this.getGoldInventory().setNumOfItems(0); | 
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					                    this.getGoldInventory().setNumOfItems(0); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1000,8 +1000,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					            if (equippedContains(item)) { | 
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					            if (equippedContains(item)) { | 
				
			
			
		
	
		
		
			
				
					
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					                fromEquip = true; | 
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					                fromEquip = true; | 
				
			
			
		
	
		
		
			
				
					
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					                ItemBase ib = item.getItemBase(); | 
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					                if (item.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                if (ib != null && ib.getType().equals(ItemType.GOLD)) | 
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					                    this.absCharacter.cancelOnUnEquip(); | 
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					                    this.absCharacter.cancelOnUnEquip(); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					@ -1211,7 +1210,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					    // This removes ingame item from inventory for loot.
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					    // This removes ingame item from inventory for loot.
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					    private synchronized boolean removeItemFromInventory(Item i) { | 
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					    private synchronized boolean removeItemFromInventory(Item i) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) { | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (i.getObjectUUID() != this.getGoldInventory().getObjectUUID()) | 
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					            if (i.getObjectUUID() != this.getGoldInventory().getObjectUUID()) | 
				
			
			
		
	
		
		
			
				
					
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					                return false; | 
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					                return false; | 
				
			
			
		
	
		
		
			
				
					
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					            if (!DbManager.ItemQueries.UPDATE_GOLD(this.goldInventory, 0)) { | 
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					            if (!DbManager.ItemQueries.UPDATE_GOLD(this.goldInventory, 0)) { | 
				
			
			
		
	
	
		
		
			
				
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					@ -1234,7 +1233,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					    // This adds item to inventory for loot. Validity checks already handled
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					    // This adds item to inventory for loot. Validity checks already handled
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					    public synchronized boolean addItemToInventory(Item i) { | 
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					    public synchronized boolean addItemToInventory(Item i) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            if (this.absCharacter.getObjectType() == GameObjectType.Mob) { | 
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					            if (this.absCharacter.getObjectType() == GameObjectType.Mob) { | 
				
			
			
		
	
		
		
			
				
					
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					                if (this.goldInventory == null) | 
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					                if (this.goldInventory == null) | 
				
			
			
		
	
		
		
			
				
					
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					                    loadGoldItems(); | 
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					                    loadGoldItems(); | 
				
			
			
		
	
	
		
		
			
				
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					@ -1261,7 +1260,7 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					    //called for adding gold of a specified amount
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					    //called for adding gold of a specified amount
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					    public synchronized boolean addItemToInventory(Item i, int amount) { | 
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					    public synchronized boolean addItemToInventory(Item i, int amount) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount); | 
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					            return DbManager.ItemQueries.UPDATE_GOLD(this.getGoldInventory(), this.goldInventory.getNumOfItems() + amount); | 
				
			
			
		
	
		
		
			
				
					
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					        return false; | 
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					        return false; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -1623,9 +1622,9 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					        synchronized (lockFirst) { | 
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					        synchronized (lockFirst) { | 
				
			
			
		
	
		
		
			
				
					
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					            synchronized (lockSecond) { | 
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					            synchronized (lockSecond) { | 
				
			
			
		
	
		
		
			
				
					
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					                // make sure current player has item in inventory
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					                // make sure current player has item in inventory
 | 
				
			
			
		
	
		
		
			
				
					
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					                if (lootItem.getItemBase().getType().equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob))) | 
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					                if (lootItem.template.item_type.equals(ItemType.GOLD) && lootItem.getObjectUUID() != this.getGoldInventory().getObjectUUID() && !(this.absCharacter.getObjectType().equals(GameObjectType.Mob))) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    return null; | 
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					                    return null; | 
				
			
			
		
	
		
		
			
				
					
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					                else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                else if (!this.inventory.contains(lootItem) && !this.getEquippedList().contains(lootItem) && !lootItem.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    return null; | 
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					                    return null; | 
				
			
			
		
	
		
		
			
				
					
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					                // get weight of item
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					                // get weight of item
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					@ -1636,10 +1635,10 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					                int weight = lootItem.template.item_wt; | 
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					                int weight = lootItem.template.item_wt; | 
				
			
			
		
	
		
		
			
				
					
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					                // make sure lootingPlayer has room for item
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					                // make sure lootingPlayer has room for item
 | 
				
			
			
		
	
		
		
			
				
					
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					                if (!lootItem.getItemBase().getType().equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight)) | 
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					                if (!lootItem.template.item_type.equals(ItemType.GOLD) && !looterItems.hasRoomInventory(weight)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    return null; | 
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					                    return null; | 
				
			
			
		
	
		
		
			
				
					
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					                if (lootItem.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                if (lootItem.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                    if (amount != -1) { //from steal
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					                    if (amount != -1) { //from steal
 | 
				
			
			
		
	
		
		
			
				
					
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					                        int total = lootItem.getNumOfItems(); | 
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					                        int total = lootItem.getNumOfItems(); | 
				
			
			
		
	
		
		
			
				
					
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					                        amount = (amount > total) ? total : amount; | 
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					                        amount = (amount > total) ? total : amount; | 
				
			
			
		
	
	
		
		
			
				
					| 
						
							
								
							
						
						
							
								
							
						
						
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					@ -1702,25 +1701,25 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					     * Delegates | 
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					     * Delegates | 
				
			
			
		
	
		
		
			
				
					
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					     */ | 
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					     */ | 
				
			
			
		
	
		
		
			
				
					
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					    public synchronized boolean bankContains(Item i) { | 
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					    public synchronized boolean bankContains(Item i) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return (this.getGoldBank() != null && this.goldBank.getObjectUUID() == i.getObjectUUID()); | 
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					            return (this.getGoldBank() != null && this.goldBank.getObjectUUID() == i.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					        return bank.contains(i); | 
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					        return bank.contains(i); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public synchronized boolean inventoryContains(Item i) { | 
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					    public synchronized boolean inventoryContains(Item i) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID()); | 
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					            return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					        return inventory.contains(i); | 
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					        return inventory.contains(i); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public synchronized boolean forgeContains(Item i, NPC vendor) { | 
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					 | 
					 | 
					    public synchronized boolean forgeContains(Item i, NPC vendor) { | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
					 | 
					 | 
					 | 
					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID()); | 
					 | 
					 | 
					 | 
					            return (this.getGoldInventory() != null && this.goldInventory.getObjectUUID() == i.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					 | 
					 | 
					        return vendor.getRolling().contains(i); | 
					 | 
					 | 
					 | 
					        return vendor.getRolling().contains(i); | 
				
			
			
		
	
		
		
			
				
					
					 | 
					 | 
					 | 
					    } | 
					 | 
					 | 
					 | 
					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public synchronized boolean vaultContains(Item i) { | 
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					    public synchronized boolean vaultContains(Item i) { | 
				
			
			
		
	
		
		
			
				
					
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					        if (i.getItemBase().getType().equals(ItemType.GOLD)) | 
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					        if (i.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            return (this.getGoldVault() != null && this.goldVault.getObjectUUID() == i.getObjectUUID()); | 
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					            return (this.getGoldVault() != null && this.goldVault.getObjectUUID() == i.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					        return this.account.getVault().contains(i); | 
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					        return this.account.getVault().contains(i); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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					@ -2004,13 +2003,13 @@ public class CharacterItemManager { | 
				
			
			
		
	
		
		
			
				
					
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					                    item.zeroItem(); | 
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					                    item.zeroItem(); | 
				
			
			
		
	
		
		
			
				
					
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					                    item.containerType = Enum.ItemContainerType.INVENTORY; | 
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					                    item.containerType = Enum.ItemContainerType.INVENTORY; | 
				
			
			
		
	
		
		
			
				
					
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					                    if (item.getItemBase().getType().equals(ItemType.GOLD)) | 
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					                    if (item.template.item_type.equals(ItemType.GOLD)) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        //only add gold item once
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					                        //only add gold item once
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					                        if (!corpse.hasGold()) | 
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					                        if (!corpse.hasGold()) | 
				
			
			
		
	
		
		
			
				
					
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					                            corpse.setHasGold(true); | 
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					                            corpse.setHasGold(true); | 
				
			
			
		
	
		
		
			
				
					
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					                    newInventory.add(item); | 
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					                    newInventory.add(item); | 
				
			
			
		
	
		
		
			
				
					
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					                } else //item
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					                } else //item
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					                    if (item.getItemBase().getType().equals(ItemType.GOLD)) { | 
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					                    if (item.template.item_type.equals(ItemType.GOLD)) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                        int amt = item.getNumOfItems(); | 
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					                        int amt = item.getNumOfItems(); | 
				
			
			
		
	
		
		
			
				
					
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					                        item.setNumOfItems(0); | 
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					                        item.setNumOfItems(0); | 
				
			
			
		
	
		
		
			
				
					
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					                        MobLoot ml = new MobLoot(this.absCharacter, amt); | 
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					                        MobLoot ml = new MobLoot(this.absCharacter, amt); | 
				
			
			
		
	
	
		
		
			
				
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