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@ -104,7 +104,7 @@ public enum LootManager { |
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//1 in 1,000 chance to drop glass
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//1 in 1,000 chance to drop glass
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if(ThreadLocalRandom.current().nextInt(1,1000) == 500){ |
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if(ThreadLocalRandom.current().nextInt(1,1000) == 500){ |
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ItemBase glassItem = rollRandomItem(126); |
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ItemBase glassItem = rollRandomItem(126,221); |
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if(glassItem != null) { |
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if(glassItem != null) { |
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MobLoot toAdd = new MobLoot(mob, glassItem, false); |
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MobLoot toAdd = new MobLoot(mob, glassItem, false); |
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@ -215,7 +215,7 @@ public enum LootManager { |
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} |
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} |
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if(outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){ |
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if(outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){ |
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ItemBase randomRune = rollRandomItem(itemTableId); |
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ItemBase randomRune = rollRandomItem(itemTableId,75); |
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if(randomRune != null) { |
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if(randomRune != null) { |
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outItem = new MobLoot(mob, randomRune, false); |
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outItem = new MobLoot(mob, randomRune, false); |
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} |
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} |
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@ -224,7 +224,7 @@ public enum LootManager { |
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} |
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} |
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if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT)){ |
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if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT)){ |
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ItemBase randomContract = rollRandomItem(itemTableId); |
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ItemBase randomContract = rollRandomItem(itemTableId,191); |
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if(randomContract != null) { |
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if(randomContract != null) { |
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outItem = new MobLoot(mob, randomContract, false); |
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outItem = new MobLoot(mob, randomContract, false); |
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} |
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} |
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@ -501,15 +501,14 @@ public enum LootManager { |
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itemMan.updateInventory(); |
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itemMan.updateInventory(); |
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} |
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} |
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public static ItemBase rollRandomItem(int itemTable){ |
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public static ItemBase rollRandomItem(int itemTable, int min){ |
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ItemTableEntry itemTableEntry = null; |
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ItemTableEntry itemTableEntry = null; |
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List<ItemTableEntry> itemTableEntryList; |
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List<ItemTableEntry> itemTableEntryList; |
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itemTableEntryList = LootManager._itemTables.get(itemTable); |
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itemTableEntryList = LootManager._itemTables.get(itemTable); |
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int minRoll = itemTableEntryList.get(0).minRoll; |
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int maxRoll = 320; |
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int maxRoll = 320; |
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int roll = ThreadLocalRandom.current().nextInt(minRoll,maxRoll + 1); |
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int roll = ThreadLocalRandom.current().nextInt(min,maxRoll + 1); |
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for (ItemTableEntry iteration : itemTableEntryList) |
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for (ItemTableEntry iteration : itemTableEntryList) |
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if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
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if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
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itemTableEntry = iteration; |
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itemTableEntry = iteration; |
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