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fortitude handled after resists

lakebane-strongholds
FatBoy-DOTC 4 months ago
parent
commit
e28ed1b882
  1. 3
      src/engine/objects/Resists.java

3
src/engine/objects/Resists.java

@ -454,7 +454,7 @@ public class Resists {
*/ */
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) { public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, DamageType type, float damage, int trains) {
//handle fortitudes //handle fortitudes
damage = handleFortitude(target, type, damage); //damage = handleFortitude(target, type, damage);
//calculate armor piercing //calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None); float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap); float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
@ -477,6 +477,7 @@ public class Resists {
} }
target.cancelOnTakeDamage(type, (damageAfterResists)); target.cancelOnTakeDamage(type, (damageAfterResists));
} }
damageAfterResists = handleFortitude(target, type, damageAfterResists);
return damageAfterResists; return damageAfterResists;
} }

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