bank refresh

This commit is contained in:
2024-05-17 17:31:37 -05:00
parent 8f1855fb3f
commit e2ae758e36
@@ -2282,25 +2282,6 @@ public class CharacterItemManager {
Dispatch dispatch = Dispatch.borrow(pc, StackResourcesMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
if(this.bankOpened){
this.setBankOpen(true);
PlayerCharacter playerCharacter = (PlayerCharacter)this.getOwner();
AckBankWindowOpenedMsg ackBankWindowOpenedMsg = new AckBankWindowOpenedMsg(playerCharacter, 0L, 0L);
Dispatch dispatchBank = Dispatch.borrow(playerCharacter, ackBankWindowOpenedMsg);
DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
ReqBankInventoryMsg reqBankInventoryMsg = new ReqBankInventoryMsg(playerCharacter, 0L);
dispatchBank = Dispatch.borrow(playerCharacter, reqBankInventoryMsg);
DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
ShowBankInventoryMsg showBankInventoryMsg = new ShowBankInventoryMsg(playerCharacter, 0L);
dispatchBank = Dispatch.borrow(playerCharacter, showBankInventoryMsg);
DispatchMessage.dispatchMsgDispatch(dispatchBank, Enum.DispatchChannel.SECONDARY);
}
if(this.vaultOpened){
}
}
public void forceToInventory(int slot, Item item, PlayerCharacter pc, boolean initialized) {