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generic loot system in place

lakebane-new
FatBoy-DOTC 6 months ago
parent
commit
e4dbad2669
  1. 8
      src/engine/gameManager/LootManager.java

8
src/engine/gameManager/LootManager.java

@ -74,17 +74,17 @@ public enum LootManager {
//iterate the booty sets //iterate the booty sets
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true) if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet))
RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone); RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true) if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone); RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
//lastly, check mobs inventory for godly or disc runes to send a server announcement //lastly, check mobs inventory for godly or disc runes to send a server announcement
for (Item it : mob.getInventory()) { for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase(); ItemBase ib = it.getItemBase();
if(ib == null) if (ib == null)
break; break;
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
@ -99,7 +99,7 @@ public enum LootManager {
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) { private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
boolean hotzoneWasRan = false; boolean hotzoneWasRan = false;
float dropRate = 1.0f; float dropRate;
mob.hasContractOrRune = true; mob.hasContractOrRune = true;
//1 in 10,000 chance to drop glass //1 in 10,000 chance to drop glass

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