mele attack null checks
This commit is contained in:
@@ -898,12 +898,13 @@ public class PlayerCombatStats {
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) == null)
|
||||
blockSkill = 0;
|
||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
blockSkill = 0;
|
||||
}
|
||||
|
||||
if(this.owner.charItemManager.getEquipped(2) == null)
|
||||
blockSkill = 0;
|
||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
blockSkill = 0;
|
||||
|
||||
|
||||
float defense = (1 + armorSkill / 50) * armorDefense;
|
||||
defense += (1 + blockSkill / 100) * shieldDefense;
|
||||
|
||||
Reference in New Issue
Block a user