Quest System Progression
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@@ -483,10 +483,8 @@ public class Contract extends AbstractGameObject {
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//vd.getOptions().clear();
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switch(optionId) {
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default:
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if (pc.isBoxed) {
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MenuOption optionAcceptQuest = new MenuOption(25020401, "Accept Quest", 25020401);
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vd.getOptions().add(optionAcceptQuest);
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}
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break;
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case 25020401:
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QuestManager.acceptQuest(pc,QuestManager.getQuestForContract(npc));
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@@ -14,6 +14,7 @@ import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.QuestSystem.QuestManager;
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import engine.exception.SerializationException;
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import engine.gameManager.*;
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import engine.job.JobScheduler;
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@@ -1271,6 +1272,14 @@ public class Mob extends AbstractIntelligenceAgent {
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// Give XP, now handled inside the Experience Object
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if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard)
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Experience.doExperience((PlayerCharacter) attacker, this, g);
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//handle quest updates
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PlayerCharacter pc = (PlayerCharacter)attacker;
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if(QuestManager.acceptedQuests.containsKey(pc)){
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QuestManager.acceptedQuests.get(pc).tryProgress(this.firstName);
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}
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} else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
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Mob mobAttacker = (Mob) attacker;
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