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max based on min blend

combat-2
MagicBot 1 year ago
parent
commit
ea6092db8a
  1. 2
      src/engine/InterestManagement/HeightMap.java

2
src/engine/InterestManagement/HeightMap.java

@ -123,6 +123,8 @@ public class HeightMap { @@ -123,6 +123,8 @@ public class HeightMap {
int halfExtentsY = (int) Enum.CityBoundsType.ZONE.halfExtents;
this.zoneLoadID = 0;
this.seaLevel = 0;
this.zone_minBlend = 256;
this.zone_maxBlend = 256;
// Cache the full extents to avoid the calculation

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