|  |  |  | @ -580,13 +580,10 @@ public class MobAI {@@ -580,13 +580,10 @@ public class MobAI { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             //no players loaded, no need to proceed unless it's a player guard
 | 
			
		
	
		
			
				
					|  |  |  |  |             boolean bypassLoadedPlayerCheck = false; | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.isPlayerGuard()) { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                 if (mob.guardedCity != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (!mob.guardedCity._playerMemory.isEmpty()) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(mob.isPlayerGuard() || mob.isSiege()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 bypassLoadedPlayerCheck = true; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(mob.combatTarget != null && !mob.playerAgroMap.containsKey(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) { | 
			
		
	
	
		
			
				
					|  |  |  | 
 |