load mesh data and structure meshes

This commit is contained in:
2024-01-19 20:32:51 -06:00
parent d53b5d03a4
commit eafe00555f
+3 -3
View File
@@ -44,9 +44,9 @@ public class Mesh {
Vector3f adjustedBuildingLoc = new Vector3f(building.loc.x,building.loc.y, building.loc.z * -1);
int rotDegrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY);
this.mesh_loc = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(meshData.mesh_loc),adjustedBuildingLoc,rotDegrees);
this.mesh_ref = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(meshData.mesh_ref),adjustedBuildingLoc,rotDegrees);
this.mesh_end = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(meshData.mesh_end),adjustedBuildingLoc,rotDegrees);
this.mesh_loc = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_loc),adjustedBuildingLoc,rotDegrees);
this.mesh_ref = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_ref),adjustedBuildingLoc,rotDegrees);
this.mesh_end = Vector3f.rotateAroundPoint(adjustedBuildingLoc.add(this.meshData.mesh_end),adjustedBuildingLoc,rotDegrees);
this.mesh_minY = adjustedBuildingLoc.y + this.meshData.mesh_minY;
this.mesh_maxY = adjustedBuildingLoc.y + this.meshData.mesh_maxY;