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					@ -1204,7 +1204,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
				
			
			
		
	
		
		
			
				
					
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					        if (beardStyleID != 0) { | 
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					        if (beardStyleID != 0) { | 
				
			
			
		
	
		
		
			
				
					
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					            // Create Beard
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					            // Create Beard
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					            Item beard = new Item(hairStyleID); | 
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					            Item beard = new Item(beardStyleID); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            beard.ownerID = playerCharacter.getObjectUUID(); | 
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					            beard.ownerID = playerCharacter.getObjectUUID(); | 
				
			
			
		
	
		
		
			
				
					
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					            beard.ownerType = OwnerType.PlayerCharacter; | 
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					            beard.ownerType = OwnerType.PlayerCharacter; | 
				
			
			
		
	
		
		
			
				
					
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					            beard.containerType = ItemContainerType.EQUIPPED; | 
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					            beard.containerType = ItemContainerType.EQUIPPED; | 
				
			
			
		
	
	
		
		
			
				
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