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@ -1204,7 +1204,7 @@ public class PlayerCharacter extends AbstractCharacter { |
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if (beardStyleID != 0) { |
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if (beardStyleID != 0) { |
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// Create Beard
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// Create Beard
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Item beard = new Item(hairStyleID); |
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Item beard = new Item(beardStyleID); |
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beard.ownerID = playerCharacter.getObjectUUID(); |
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beard.ownerID = playerCharacter.getObjectUUID(); |
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beard.ownerType = OwnerType.PlayerCharacter; |
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beard.ownerType = OwnerType.PlayerCharacter; |
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beard.containerType = ItemContainerType.EQUIPPED; |
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beard.containerType = ItemContainerType.EQUIPPED; |
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