Formation refactored to enum
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@@ -12,6 +12,7 @@ import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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@@ -2938,4 +2939,90 @@ public class mbEnums {
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this.value = value;
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}
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}
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public enum FormationType {
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COLUMN(new Vector3f[]{new Vector3f(0, 0, 0), // Group
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// Lead
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new Vector3f(6, 0, 0), // Player 1 offset
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new Vector3f(0, 0, -6), // Player 2 offset
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new Vector3f(6, 0, -6), // Player 3 offset
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new Vector3f(0, 0, -12), // Player 4 offset
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new Vector3f(6, 0, -12), // Player 5 offset
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new Vector3f(0, 0, -18), // Player 6 offset
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new Vector3f(6, 0, -18), // Player 7 offset
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new Vector3f(0, 0, -24), // Player 8 offset
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new Vector3f(6, 0, -24)}),
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LINE(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(0, 0, -12),
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new Vector3f(0, 0, -18), new Vector3f(0, 0, -24),
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new Vector3f(0, 0, -30), new Vector3f(0, 0, -36),
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new Vector3f(0, 0, -42), new Vector3f(0, 0, -48),
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new Vector3f(0, 0, -54)}),
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BOX(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(0, 0, -6),
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new Vector3f(6, 0, -6), new Vector3f(-6, 0, -12),
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new Vector3f(0, 0, -12), new Vector3f(5, 0, -12),
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new Vector3f(0, 0, -18)}),
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TRIANGLE(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(6, 0, -6),
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new Vector3f(-12, 0, -12), new Vector3f(0, 0, -12),
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new Vector3f(12, 0, -12), new Vector3f(-18, 0, -18),
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new Vector3f(-6, 0, -18), new Vector3f(6, 0, -18),
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new Vector3f(18, 0, -18)}),
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CIRCLE(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(-12, 0, -3), new Vector3f(12, 0, -3),
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new Vector3f(-18, 0, -12), new Vector3f(18, 0, -12),
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new Vector3f(-18, 0, -21), new Vector3f(18, 0, -21),
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new Vector3f(-12, 0, -30), new Vector3f(12, 0, -30),
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new Vector3f(0, 0, -33)}),
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RANKS(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(-6, 0, 0),
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new Vector3f(-6, 0, -6), new Vector3f(6, 0, 0),
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new Vector3f(6, 0, -6), new Vector3f(-12, 0, 0),
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new Vector3f(-12, 0, -6), new Vector3f(12, 0, 0),
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new Vector3f(12, 0, -6)}),
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WEDGE(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(6, 0, 0), new Vector3f(-6, 0, -6),
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new Vector3f(12, 0, -6), new Vector3f(-12, 0, -12),
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new Vector3f(18, 0, -12), new Vector3f(-18, 0, -18),
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new Vector3f(24, 0, -18), new Vector3f(-24, 0, -24),
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new Vector3f(30, 0, -24)}),
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INVERSEWEDGE(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(6, 0, 0), new Vector3f(-6, 0, 6),
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new Vector3f(12, 0, 6), new Vector3f(-12, 0, 12),
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new Vector3f(18, 0, 12), new Vector3f(-18, 0, 18),
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new Vector3f(24, 0, 18), new Vector3f(-24, 0, 24),
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new Vector3f(30, 0, 24)}),
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T(new Vector3f[]{new Vector3f(0, 0, 0),
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new Vector3f(-6, 0, 0), new Vector3f(6, 0, 0),
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new Vector3f(0, 0, -6), new Vector3f(-12, 0, 0),
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new Vector3f(12, 0, 0), new Vector3f(0, 0, -12),
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new Vector3f(-18, 0, 0), new Vector3f(18, 0, 0),
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new Vector3f(0, 0, -18)});
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public Vector3f[] offsets;
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FormationType(Vector3f[] offsets) {
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this.offsets = offsets;
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}
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public static Vector3f getOffset(int formation, int position) {
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FormationType formationType;
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if (position > 9 || position < 0)
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position = 0;
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formationType = FormationType.values()[formation];
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if (formationType == null)
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formationType = FormationType.BOX;
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return formationType.offsets[position];
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}
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}
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}
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