load mesh data and structure meshes
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@@ -1017,7 +1017,7 @@ public enum BuildingManager {
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generatedMesh.parent_structure_id = building.meshUUID;
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generatedMesh.parentUUID = building.getObjectUUID();
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generatedMesh.AdoptTriangles(building.getBounds().getQuaternion().angleY);
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generatedMesh.MakeBounds();
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//generatedMesh.MakeBounds();
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building.buildingMeshes.add(generatedMesh);
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}
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}
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