@ -5114,49 +5114,29 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -5114,49 +5114,29 @@ public class PlayerCharacter extends AbstractCharacter {
@Override
public void update ( Boolean newSystem ) {
this . updateLocation ( ) ;
this . updateMovementState ( ) ;
if ( this . isAlive ( ) & & this . enteredWorld ) {
this . updateLocation ( ) ;
this . updateMovementState ( ) ;
}
if ( ! newSystem )
return ;
this . updateLocation ( ) ;
this . updateMovementState ( ) ;
try {
if ( this . updateLock . writeLock ( ) . tryLock ( ) ) {
try {
//if (!this.timestamps.contains("STAMHEALTICK")) {
// this.timestamps.put("STAMHEALTICK", System.currentTimeMillis());
//}
//if (this.containsEffect(441156455)) {
// long length = System.currentTimeMillis() - this.timestamps.get("STAMHEALTICK").longValue();
// if (length > 10000 ) {
// float stamIncrease = 6.5f;
// if (this.stamina.get() + stamIncrease > this.staminaMax)
// this.stamina.compareAndSet(this.stamina.get(), this.staminaMax);
// else
// this.stamina.compareAndSet(this.stamina.get(), this.stamina.get() + stamIncrease);
// this.timestamps.put("STAMHEALTICK", System.currentTimeMillis());
// ChatManager.chatSystemInfo(this, "Healed 7 Stamina");
// }
//} else {
// this.timestamps.put("STAMHEALTICK", System.currentTimeMillis());
//}
if ( ! this . isAlive ( ) & & this . isEnteredWorld ( ) ) {
if ( ! this . timestamps . containsKey ( "DeathTime" ) ) {
this . timestamps . put ( "DeathTime" , System . currentTimeMillis ( ) ) ;
} else if ( ( System . currentTimeMillis ( ) - this . timestamps . get ( "DeathTime" ) ) > 600000 )
forceRespawn ( this ) ;
return ;
}
//if (!this.isAlive() && this.isEnteredWorld()) {
// if (!this.timestamps.containsKey("DeathTime")) {
// this.timestamps.put("DeathTime", System.currentTimeMillis());
// } else if ((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000)
// forceRespawn(this);
// return;
//}
if ( this . isAlive ( ) & & this . isActive & & this . enteredWorld ) {
this . updateMovementState ( ) ;
if ( this . combatStats = = null ) {
this . combatStats = new PlayerCombatStats ( this ) ;
} else {