Browse Source

new application of zerg multiplier

lakebane-mobAI
FatBoy-DOTC 1 week ago
parent
commit
f7ab5347ab
  1. 17
      src/engine/gameManager/CombatManager.java
  2. 2
      src/engine/gameManager/PowersManager.java
  3. 2
      src/engine/mobileAI/MobAI.java
  4. 9
      src/engine/mobileAI/utilities/CombatUtilities.java
  5. 36
      src/engine/objects/AbstractCharacter.java
  6. 2
      src/engine/objects/AbstractIntelligenceAgent.java
  7. 2
      src/engine/objects/CharacterSkill.java
  8. 30
      src/engine/objects/Mob.java
  9. 7
      src/engine/objects/PlayerBonuses.java
  10. 33
      src/engine/objects/PlayerCharacter.java
  11. 19
      src/engine/objects/PlayerCombatStats.java
  12. 4
      src/engine/objects/Resists.java
  13. 14
      src/engine/powers/effectmodifiers/HealthEffectModifier.java
  14. 10
      src/engine/powers/effectmodifiers/ManaEffectModifier.java
  15. 9
      src/engine/powers/effectmodifiers/StaminaEffectModifier.java
  16. 9
      src/engine/powers/poweractions/TransferStatPowerAction.java
  17. 2
      src/engine/util/KeyCloneAudit.java

17
src/engine/gameManager/CombatManager.java

@ -26,7 +26,6 @@ import engine.powers.effectmodifiers.WeaponProcEffectModifier; @@ -26,7 +26,6 @@ import engine.powers.effectmodifiers.WeaponProcEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
@ -506,8 +505,8 @@ public enum CombatManager { @@ -506,8 +505,8 @@ public enum CombatManager {
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None, null) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None, null));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@ -596,9 +595,9 @@ public enum CombatManager { @@ -596,9 +595,9 @@ public enum CombatManager {
//Dont think we need to do this anymore.
if (tarIsRat)
if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat, null) != 0) { //strip away current % dmg buffs then add with rat %
float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat, null);
minDamage *= percent;
maxDamage *= percent;
@ -1119,9 +1118,9 @@ public enum CombatManager { @@ -1119,9 +1118,9 @@ public enum CombatManager {
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
swingAnimation = 0;
if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ((PlayerCharacter)source).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
// if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
// damage *= ((PlayerCharacter)source).ZergMultiplier;
//} // Health modifications are modified by the ZergMechanic
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
DispatchMessage.sendToAllInRange(target, cmm);
@ -1284,7 +1283,7 @@ public enum CombatManager { @@ -1284,7 +1283,7 @@ public enum CombatManager {
return 0f;
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None, null);
return weapon.getRange() * rangeMod;
}

2
src/engine/gameManager/PowersManager.java

@ -564,7 +564,7 @@ public enum PowersManager { @@ -564,7 +564,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None, null));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;

2
src/engine/mobileAI/MobAI.java

@ -1437,7 +1437,7 @@ public class MobAI { @@ -1437,7 +1437,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None, null)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());

9
src/engine/mobileAI/utilities/CombatUtilities.java

@ -22,7 +22,6 @@ import org.pmw.tinylog.Logger; @@ -22,7 +22,6 @@ import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
import static java.lang.Math.pow;
public class CombatUtilities {
@ -152,7 +151,7 @@ public class CombatUtilities { @@ -152,7 +151,7 @@ public class CombatUtilities {
int atr = agent.mobBase.getAtr();
if(agent.getBonuses() != null){
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None, null);
}
switch (target.getObjectType()) {
case PlayerCharacter:
@ -358,7 +357,7 @@ public class CombatUtilities { @@ -358,7 +357,7 @@ public class CombatUtilities {
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
double minDmg = getMinDmg(agent);
double maxDmg = getMaxDmg(agent);
dmgMultiplier += agent.getLevel() * 0.1f;
@ -372,7 +371,7 @@ public class CombatUtilities { @@ -372,7 +371,7 @@ public class CombatUtilities {
ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage();
@ -396,7 +395,7 @@ public class CombatUtilities { @@ -396,7 +395,7 @@ public class CombatUtilities {
//handle r8 mob damage
DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
double min = agent.getMinDamageHandOne();
double max = agent.getMaxDamageHandOne();
if (agent.getEquip().get(1) != null) {

36
src/engine/objects/AbstractCharacter.java

@ -1187,13 +1187,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1187,13 +1187,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
public final float modifyHealth(float value, final AbstractCharacter attacker, final boolean fromCost) {
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
value *= ((PlayerCharacter)attacker).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
//} // Health modifications are modified by the ZergMechanic
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
value *= ((Mob)attacker).getOwner().ZergMultiplier;
}// Health modifications from pets are modified by the owner's ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
//}// Health modifications from pets are modified by the owner's ZergMechanic
try {
@ -1262,13 +1262,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1262,13 +1262,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
final boolean fromCost
) {
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
value *= ((PlayerCharacter)attacker).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
//} // Health modifications are modified by the ZergMechanic
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
value *= ((Mob)attacker).getOwner().ZergMultiplier;
}// Health modifications from pets are modified by the owner's ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
//}// Health modifications from pets are modified by the owner's ZergMechanic
if (!this.isAlive()) {
return 0f;
@ -1309,13 +1309,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1309,13 +1309,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
final boolean fromCost
) {
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
value *= ((PlayerCharacter)attacker).ZergMultiplier;
} // Health modifications are modified by the ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
// value *= ((PlayerCharacter)attacker).ZergMultiplier;
//} // Health modifications are modified by the ZergMechanic
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
value *= ((Mob)attacker).getOwner().ZergMultiplier;
}// Health modifications from pets are modified by the owner's ZergMechanic
//if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
// value *= ((Mob)attacker).getOwner().ZergMultiplier;
//}// Health modifications from pets are modified by the owner's ZergMechanic
if (!this.isAlive()) {
return 0f;

2
src/engine/objects/AbstractIntelligenceAgent.java

@ -134,7 +134,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter { @@ -134,7 +134,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None, null));
return ret;
}

2
src/engine/objects/CharacterSkill.java

@ -1127,7 +1127,7 @@ public class CharacterSkill extends AbstractGameObject { @@ -1127,7 +1127,7 @@ public class CharacterSkill extends AbstractGameObject {
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Multiply any percent bonuses
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType, null));
}
this.modifiedAmount = (int) (modAmount);

30
src/engine/objects/Mob.java

@ -1177,11 +1177,11 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1177,11 +1177,11 @@ public class Mob extends AbstractIntelligenceAgent {
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength, null));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity, null));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution, null));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence, null));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit, null));
} else {
// apply dex penalty for armor
}
@ -1200,7 +1200,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1200,7 +1200,7 @@ public class Mob extends AbstractIntelligenceAgent {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None, null));
if (this.isPlayerGuard)
switch (this.mobBase.getLoadID()) {
@ -1568,9 +1568,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1568,9 +1568,9 @@ public class Mob extends AbstractIntelligenceAgent {
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None, null));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None, null));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None, null));
}
// Set max health, mana and stamina
@ -1853,9 +1853,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1853,9 +1853,9 @@ public class Mob extends AbstractIntelligenceAgent {
int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr();
if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None, null);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
}
this.minDamageHandOne = min;
@ -1873,9 +1873,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1873,9 +1873,9 @@ public class Mob extends AbstractIntelligenceAgent {
int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr();
if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None, null);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
}
this.minDamageHandTwo = min;

7
src/engine/objects/PlayerBonuses.java

@ -340,7 +340,7 @@ public class PlayerBonuses { @@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
public float getFloatPercentAll(ModType modType, SourceType sourceType, PlayerCharacter pc) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@ -357,6 +357,11 @@ public class PlayerBonuses { @@ -357,6 +357,11 @@ public class PlayerBonuses {
amount += this.bonusFloats.get(mod);
}
if(pc != null) {
if (modType.equals(ModType.PowerDamageModifier) || modType.equals(ModType.MeleeDamageModifier)) {
amount -= 1.0f - pc.ZergMultiplier;
}
}
return amount;
}

33
src/engine/objects/PlayerCharacter.java

@ -45,7 +45,6 @@ import engine.util.MiscUtils; @@ -45,7 +45,6 @@ import engine.util.MiscUtils;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;
import javax.swing.*;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.*;
@ -3718,11 +3717,11 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3718,11 +3717,11 @@ public class PlayerCharacter extends AbstractCharacter {
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength, null));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity, null));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution, null));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence, null));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit, null));
} else
// apply dex penalty for armor
@ -4183,7 +4182,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4183,7 +4182,7 @@ public class PlayerCharacter extends AbstractCharacter {
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600));
if (this.bonuses != null) {
float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None, null);
if (mainHand)
this.rangeHandOne *= range_bonus;
@ -4350,11 +4349,11 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4350,11 +4349,11 @@ public class PlayerCharacter extends AbstractCharacter {
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None, null);
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None, null);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@ -4674,9 +4673,9 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4674,9 +4673,9 @@ public class PlayerCharacter extends AbstractCharacter {
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None, null));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None, null));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None, null));
}
@ -4758,7 +4757,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4758,7 +4757,7 @@ public class PlayerCharacter extends AbstractCharacter {
divisr = 16;
float blockChance = ((passiveSkill.getModifiedAmount() + blockBonusFromShield) / divisr);
if(this.bonuses != null)
blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None);
blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None, null);
return blockChance;
case "Parry":
@ -4782,7 +4781,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4782,7 +4781,7 @@ public class PlayerCharacter extends AbstractCharacter {
float parryChance =((passiveSkill.getModifiedAmount() + parryBonus) / 4);
if(this.bonuses != null)
parryChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Parry, SourceType.None);
parryChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Parry, SourceType.None, null);
return parryChance;
@ -4798,7 +4797,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4798,7 +4797,7 @@ public class PlayerCharacter extends AbstractCharacter {
float dodgeChance = ((passiveSkill.getModifiedAmount()) / divisor);
if(this.bonuses != null)
dodgeChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Dodge, SourceType.None);
dodgeChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Dodge, SourceType.None, null);
return dodgeChance;
default:

19
src/engine/objects/PlayerCombatStats.java

@ -1,21 +1,16 @@ @@ -1,21 +1,16 @@
package engine.objects;
import engine.Enum;
import engine.gameManager.ChatManager;
import engine.math.Vector2f;
import engine.math.Vector3fImmutable;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import javax.swing.*;
import java.math.BigDecimal;
import java.math.RoundingMode;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
public class PlayerCombatStats {
@ -453,6 +448,9 @@ public class PlayerCombatStats { @@ -453,6 +448,9 @@ public class PlayerCombatStats {
}
atr = (float) Math.round(atr);
if(atr < 0)
atr = 0;
if(mainHand){
this.atrHandOne = atr;
}else{
@ -521,7 +519,7 @@ public class PlayerCombatStats { @@ -521,7 +519,7 @@ public class PlayerCombatStats {
);
if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None, this.owner);
}
if(this.owner.charItemManager != null){
@ -599,7 +597,7 @@ public class PlayerCombatStats { @@ -599,7 +597,7 @@ public class PlayerCombatStats {
if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None, this.owner);
}
if(this.owner.charItemManager != null){
@ -688,7 +686,7 @@ public class PlayerCombatStats { @@ -688,7 +686,7 @@ public class PlayerCombatStats {
}
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None, null);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod
@ -724,7 +722,7 @@ public class PlayerCombatStats { @@ -724,7 +722,7 @@ public class PlayerCombatStats {
range = weapon.getItemBase().getRange();
}
if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None, null);
}
if(mainHand){
this.rangeHandOne = range;
@ -868,6 +866,9 @@ public class PlayerCombatStats { @@ -868,6 +866,9 @@ public class PlayerCombatStats {
}
defense = Math.round(defense);
if(defense < 0)
defense = 0;
this.defense = (int) defense;
} // PERFECT DO NOT TOUCH

4
src/engine/objects/Resists.java

@ -131,7 +131,7 @@ public class Resists { @@ -131,7 +131,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None, null);
if (damageCap == 0f || type == DamageType.Healing)
return damage;
@ -152,7 +152,7 @@ public class Resists { @@ -152,7 +152,7 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None, null);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;

14
src/engine/powers/effectmodifiers/HealthEffectModifier.java

@ -9,6 +9,7 @@ @@ -9,6 +9,7 @@
package engine.powers.effectmodifiers;
import engine.Enum;
import engine.Enum.DamageType;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
@ -126,8 +127,8 @@ public class HealthEffectModifier extends AbstractEffectModifier { @@ -126,8 +127,8 @@ public class HealthEffectModifier extends AbstractEffectModifier {
min = HealthEffectModifier.getMinDamage(min, intt, spi, focus);
max = HealthEffectModifier.getMaxDamage(max, intt, spi, focus);
min *= pc.ZergMultiplier;
max *= pc.ZergMultiplier;
//min *= pc.ZergMultiplier;
//max *= pc.ZergMultiplier;
//debug for spell damage and atr
if (pc.getDebug(16)) {
@ -169,8 +170,13 @@ public class HealthEffectModifier extends AbstractEffectModifier { @@ -169,8 +170,13 @@ public class HealthEffectModifier extends AbstractEffectModifier {
PlayerBonuses bonus = source.getBonuses();
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
}
}
if (modAmount == 0f)
return;

10
src/engine/powers/effectmodifiers/ManaEffectModifier.java

@ -129,8 +129,14 @@ public class ManaEffectModifier extends AbstractEffectModifier { @@ -129,8 +129,14 @@ public class ManaEffectModifier extends AbstractEffectModifier {
PlayerBonuses bonus = source.getBonuses();
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
}
}
if (modAmount == 0f)
return;

9
src/engine/powers/effectmodifiers/StaminaEffectModifier.java

@ -125,8 +125,13 @@ public class StaminaEffectModifier extends AbstractEffectModifier { @@ -125,8 +125,13 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
PlayerBonuses bonus = source.getBonuses();
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
}
}
if (modAmount == 0f)
return;

9
src/engine/powers/poweractions/TransferStatPowerAction.java

@ -217,8 +217,13 @@ public class TransferStatPowerAction extends AbstractPowerAction { @@ -217,8 +217,13 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
}
//get amount to transfer
fromAmount = damage;

2
src/engine/util/KeyCloneAudit.java

@ -18,7 +18,7 @@ public enum KeyCloneAudit { @@ -18,7 +18,7 @@ public enum KeyCloneAudit {
public static boolean auditChatMsg(PlayerCharacter pc, String message) {
if(message.contains(String.valueOf(pc.selectedUUID))) {
if(pc.selectedUUID != 0 && message.contains(String.valueOf(pc.selectedUUID))) {
//targeting software detected
Group g = GroupManager.getGroup(pc);

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