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@ -361,7 +361,6 @@ public class PlayerCombatStats { |
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weapon = this.owner.charItemManager.getEquipped(2); |
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weapon = this.owner.charItemManager.getEquipped(2); |
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} |
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} |
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float weaponSpecificValues = 0.0f; |
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if(weapon == null) { |
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if(weapon == null) { |
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speed = 20.0f; |
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speed = 20.0f; |
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}else{ |
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}else{ |
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@ -372,7 +371,6 @@ public class PlayerCombatStats { |
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float percent = mod.getPercentMod(); |
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float percent = mod.getPercentMod(); |
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int trains = eff.getTrains(); |
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int trains = eff.getTrains(); |
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float modValue = percent + (trains * mod.getRamp()); |
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float modValue = percent + (trains * mod.getRamp()); |
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weaponSpecificValues += modValue * 0.01f; |
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speed *= 1 + (modValue * 0.01f); |
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speed *= 1 + (modValue * 0.01f); |
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} |
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} |
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} |
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} |
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@ -396,7 +394,6 @@ public class PlayerCombatStats { |
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} |
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} |
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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//speed *= 1 + weaponSpecificValues;
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alac bonuses without stance mod
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speed *= bonusValues; // apply alac bonuses without stance mod
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