Browse Source

PlayerCombatStats weapon speed enchants applied separately

lakebane-dex-penalty
FatBoy-DOTC 7 days ago
parent
commit
f80ad61179
  1. 3
      src/engine/objects/PlayerCombatStats.java

3
src/engine/objects/PlayerCombatStats.java

@ -361,7 +361,6 @@ public class PlayerCombatStats { @@ -361,7 +361,6 @@ public class PlayerCombatStats {
weapon = this.owner.charItemManager.getEquipped(2);
}
float weaponSpecificValues = 0.0f;
if(weapon == null) {
speed = 20.0f;
}else{
@ -372,7 +371,6 @@ public class PlayerCombatStats { @@ -372,7 +371,6 @@ public class PlayerCombatStats {
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
weaponSpecificValues += modValue * 0.01f;
speed *= 1 + (modValue * 0.01f);
}
}
@ -396,7 +394,6 @@ public class PlayerCombatStats { @@ -396,7 +394,6 @@ public class PlayerCombatStats {
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
//speed *= 1 + weaponSpecificValues;
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod

Loading…
Cancel
Save