shrine delete button causes rubble pile

This commit is contained in:
2024-05-21 16:11:35 -05:00
parent b46eb8639d
commit fa5cdae17e
@@ -74,6 +74,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
// destorying a shrine will yield a rubble pile for looting // destorying a shrine will yield a rubble pile for looting
if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) { if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) {
building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter()); building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter());
building.destroyOrDerank(origin.getPlayerCharacter());
return true; return true;
} }