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@ -625,7 +625,7 @@ public class MobAI {
@@ -625,7 +625,7 @@ public class MobAI {
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//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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CheckToSendMobHome(mob); |
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return; |
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@ -643,14 +643,9 @@ public class MobAI {
@@ -643,14 +643,9 @@ public class MobAI {
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if (mob.playerAgroMap.isEmpty()) { |
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if(mob.getCombatTarget() != null) |
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mob.setCombatTarget(null); |
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if(mob.isPet()) |
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mob.teleport(mob.getOwner().loc); |
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return; |
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} |
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if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) |
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CheckToSendMobHome(mob); |
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if (mob.getCombatTarget() != null) { |
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if (mob.getCombatTarget().isAlive() == false) { |
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@ -914,6 +909,11 @@ public class MobAI {
@@ -914,6 +909,11 @@ public class MobAI {
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private static void CheckToSendMobHome(Mob mob) { |
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if(mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1)){ |
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if(mob.loc.distanceSquared(mob.getOwner().loc) > 60 * 60) |
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mob.teleport(mob.getOwner().loc); |
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return; |
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} |
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try { |
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if (mob.BehaviourType.isAgressive) { |
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@ -925,9 +925,6 @@ public class MobAI {
@@ -925,9 +925,6 @@ public class MobAI {
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} |
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} |
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if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)) |
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return; |
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if (mob.isPlayerGuard() && !mob.despawned) { |
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City current = ZoneManager.getCityAtLocation(mob.getLoc()); |
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