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PlayerCombatStats defense

lakebane-dex-penalty
FatBoy-DOTC 1 week ago
parent
commit
fdf42bd913
  1. 67
      src/engine/objects/PlayerCombatStats.java

67
src/engine/objects/PlayerCombatStats.java

@ -7,7 +7,6 @@ import java.util.ArrayList; @@ -7,7 +7,6 @@ import java.util.ArrayList;
import java.util.HashMap;
public class PlayerCombatStats {
public static HashMap<PlayerCharacter, PlayerCombatStats> combatstats = new HashMap<>();
public PlayerCharacter owner;
//main hand data
@ -47,7 +46,6 @@ public class PlayerCombatStats { @@ -47,7 +46,6 @@ public class PlayerCombatStats {
this.calculateAttackRange(false);
this.calculateRegen();
this.calculateDefense();
combatstats.put(this.owner, this);
}
public void calculateATR(boolean mainHand) {
@ -330,7 +328,7 @@ public class PlayerCombatStats { @@ -330,7 +328,7 @@ public class PlayerCombatStats {
}
}
public void calculateDefense(){
public void calculateDefense() {
int armorDefense = 0;
int shieldDefense = 0;
int dexterity = this.owner.statDexCurrent;
@ -338,36 +336,35 @@ public class PlayerCombatStats { @@ -338,36 +336,35 @@ public class PlayerCombatStats {
double blockSkill = 0;
double weaponSkill = 0;
double weaponMastery = 0;
int flatBonuses = 0;
//armor defense value need to loop all equipped items and log armor defense values
ArrayList<String> armorTypes = new ArrayList<>();
if(this.owner.charItemManager != null){
for(Item equipped : this.owner.charItemManager.getEquippedList()){
if(equipped.getItemBase().isHeavyArmor()){
if (this.owner.charItemManager != null) {
for (Item equipped : this.owner.charItemManager.getEquippedList()) {
if (equipped.getItemBase().isHeavyArmor()) {
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
if (!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isLightArmor()){
} else if (equipped.getItemBase().isLightArmor()) {
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
if (!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isMediumArmor()){
} else if (equipped.getItemBase().isMediumArmor()) {
armorDefense += equipped.getItemBase().getDefense();
if(!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
if (!armorTypes.contains(equipped.getItemBase().getSkillRequired()))
armorTypes.add(equipped.getItemBase().getSkillRequired());
} else if(equipped.getItemBase().isClothArmor()){
} else if (equipped.getItemBase().isClothArmor()) {
armorDefense += equipped.getItemBase().getDefense();
}else if(equipped.getItemBase().isShield()){
} else if (equipped.getItemBase().isShield()) {
shieldDefense += equipped.getItemBase().getDefense();
}
}
}
//armor skill needs to calculate all trains in armor types
for(String armorType : armorTypes){
if(this.owner.skills!= null){
if(this.owner.skills.containsKey(armorType)){
for (String armorType : armorTypes) {
if (this.owner.skills != null) {
if (this.owner.skills.containsKey(armorType)) {
armorSkill += this.owner.skills.get(armorType).getModifiedAmount();
}
}
@ -381,39 +378,41 @@ public class PlayerCombatStats { @@ -381,39 +378,41 @@ public class PlayerCombatStats {
String primarySkillName = "Unarmed Combat";
String primaryMasteryName = "Unarmed Combat Mastery";
Item weapon = this.owner.charItemManager.getEquipped(1);
if(weapon == null){
if (weapon == null) {
weapon = this.owner.charItemManager.getEquipped(2);
}
if(weapon != null){
if (weapon != null) {
primarySkillName = weapon.getItemBase().getSkillRequired();
primaryMasteryName = weapon.getItemBase().getMastery();
}
if(this.owner.skills != null){
if(this.owner.skills.containsKey(primarySkillName)){
if (this.owner.skills != null) {
if (this.owner.skills.containsKey(primarySkillName)) {
weaponSkill = this.owner.skills.get(primarySkillName).getModifiedAmount();
}
if(this.owner.skills.containsKey(primaryMasteryName)){
if (this.owner.skills.containsKey(primaryMasteryName)) {
weaponMastery = this.owner.skills.get(primaryMasteryName).getModifiedAmount();
}
}
float stanceValue = 0.0f;
if(this.owner.bonuses != null){
for(String effID : this.owner.effects.keySet()){
if(effID.contains("STC")){
for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){
if(mod.modType.equals(Enum.ModType.AttackDelay)){
float bonusValues = 0;
float percentBonus = 0;
if (this.owner.bonuses != null) {
for (String effID : this.owner.effects.keySet()) {
if (effID.contains("Stance")) {
if (this.owner.effects != null) {
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
if (mod.modType.equals(Enum.ModType.DCV)) {
stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
}
}
}
}
}
float bonusValues = 1.0f + this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None);
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
flatBonuses += bonusValues; // apply alac bonuses without stance mod
bonusValues = this.owner.bonuses.getFloat(Enum.ModType.DCV, Enum.SourceType.None);
percentBonus = this.owner.bonuses.getFloatPercentAll(Enum.ModType.DCV, Enum.SourceType.None) - stanceValue;
}
double defense = (1 + armorSkill / 50.0) * armorDefense +
@ -421,8 +420,10 @@ public class PlayerCombatStats { @@ -421,8 +420,10 @@ public class PlayerCombatStats {
(weaponSkill / 2.0) +
(weaponMastery / 2.0) +
dexterity * 2.0 +
flatBonuses;
bonusValues;
defense *= 1.0f + percentBonus;
defense *= 1.0f + stanceValue;
this.defense = (int) (defense * 1.0f + stanceValue);
this.defense = (int) defense;
}
}

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