Commit Graph

222 Commits

Author SHA1 Message Date
FatBoy c17f745461 moved fsm lookup to runAfterLoad 2023-04-16 19:45:17 -05:00
FatBoy 664b5fea73 logger addition for mob 2023-04-16 19:40:33 -05:00
FatBoy 3c118ed88b unecessary try removal 2023-04-16 19:29:14 -05:00
FatBoy 1d965c0785 remove test code, added guard captain and minion behaviour flags 2023-04-16 19:27:18 -05:00
FatBoy db0e9d1847 add random 10-15 delay between patrolling for mobs 2023-04-16 13:23:42 -05:00
FatBoy ef74d1ae8c init. patrol points list 2023-04-16 13:07:28 -05:00
FatBoy 0779fbab87 implement new patrol system 2023-04-16 13:03:42 -05:00
FatBoy 028135f859 new mob patrolling system 2023-04-16 12:48:23 -05:00
FatBoy cfa59d8012 pet AI implemented 2023-04-15 22:04:55 -05:00
FatBoy 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2023-04-15 20:03:17 -05:00
FatBoy c8c275bcd5 added equip dropping on mobs to LootManager 2023-04-15 11:52:19 -05:00
FatBoy aaff8e7d6b cleaned up some aggro rules 2023-04-14 20:50:47 -05:00
FatBoy f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2023-04-14 19:20:12 -05:00
FatBoy 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2023-04-11 19:53:13 -05:00
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2023-04-09 14:06:03 -04:00
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2023-04-09 13:55:46 -04:00
MagicBot 30175be56a MonsterTypes loaded into Mob. 2023-04-09 13:43:12 -04:00
FatBoy e483280a3c simulate booty command work 2023-04-07 21:41:03 -05:00
FatBoy 335484944f variable naming convention 2023-04-07 12:22:33 -05:00
FatBoy 0d7620900b loot system implementation 2023-04-06 20:18:31 -05:00
FatBoy 1169f44041 NPC and mob regions 2023-04-05 20:04:04 -05:00
MagicBot fc6f400e09 Corner trebs go into slot 1. 2023-04-05 18:32:03 -04:00
MagicBot 55fc6a68e1 Corner trebs go into slot 1. 2023-04-05 18:06:50 -04:00
MagicBot e1811c7bfc Corner trebs go into slot 1. 2023-04-05 17:41:11 -04:00
MagicBot bccbb1d8b7 Mobs are not hirelings but minions in this context. 2023-04-05 17:06:08 -04:00
MagicBot 65e7566d0f More slotting work. 2023-04-04 15:36:56 -04:00
MagicBot ee115a473d Exclude not include noId npc's. 2023-04-04 14:57:07 -04:00
MagicBot 14c4443f20 loadID is needed; different mob. 2023-04-04 13:56:34 -04:00
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2023-04-04 13:48:56 -04:00
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2023-04-04 11:08:07 -04:00
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2023-04-04 10:48:17 -04:00
MagicBot 307f52866d Merge remote-tracking branch 'origin/bugfix-runesandbooties' into magicbox1.5 2023-04-04 10:33:18 -04:00
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2023-04-04 10:31:59 -04:00
MagicBot 41a53d1205 Merge remote-tracking branch 'origin/bugfix-runesandbooties' into magicbox1.5 2023-04-03 12:30:49 -04:00
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2023-03-31 10:05:13 -04:00
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2023-03-31 09:59:49 -04:00
MagicBot 2b307daeb2 MobileBooty system integrated. 2023-03-31 09:09:57 -04:00
FatBoy 33603958b1 fixed hotzone drop tables never being used 2023-03-30 19:44:44 -05:00
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2023-03-30 11:07:57 -04:00
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked."
This reverts commit 2befa063ef.
2023-03-30 10:34:15 -04:00
MagicBot 5a0910eb5c Revert "Fidelity > Fidality"
This reverts commit f4da8544d3.
2023-03-30 10:32:08 -04:00
MagicBot 2befa063ef Fidality borking mobs in buildings unborked. 2023-03-30 10:28:46 -04:00
MagicBot f4da8544d3 Fidelity > Fidality 2023-03-30 10:14:40 -04:00
MagicBot 60a9f14aa3 Mobbases don't need skills. 2023-03-29 18:52:36 -04:00
MagicBot 39b07df2e2 Sanity check for race rune not in runebase. 2023-03-29 17:57:37 -04:00
MagicBot 5f6883059f Cleanup rune effect application. 2023-03-29 15:42:32 -04:00
MagicBot 6b2790f9c1 Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager. 2023-03-29 08:05:34 -04:00
MagicBot 73d2129394 Runes and Booties ID set in constructor for mobs and npcs. 2023-03-28 18:34:42 -04:00
MagicBot 7473067329 Reformatting of MobCast() method in manager. 2023-03-15 08:47:22 -04:00
FatBoy b310a3eb63 initialize new mobpower list 2023-03-12 18:18:13 -05:00