55 Commits (3649c629b709c67625a09150a3752107f4b873cc)

Author SHA1 Message Date
MagicBot 3649c629b7 Revert "DamageType defined as in JSON" 11 months ago
MagicBot 1c31070fc8 DamageType defined as in JSON 11 months ago
MagicBot bed99dce62 aiAgentType enumeration defined. 2 years ago
MagicBot 231d8810c8 Enum defined and database work started. 2 years ago
FatBoy-DOTC e2add187fd database petition logging system 2 years ago
FatBoy-DOTC 5d1ccc437c mele guards dont cast 2 years ago
MagicBot 7f5d5dbad2 Footprint adjusted to match mesh. 2 years ago
MagicBot 170312fef8 Placement check set to 876 to accommodate larger zone sizes. 2 years ago
MagicBot 9bbdef224d Project cleanup pre merge. 2 years ago
MagicBot 46d50d315a Unused methods removed. 2 years ago
MagicBot 4dc40f4df4 Back to offset until city cleanup. 2 years ago
MagicBot 4b49777eb2 Simplify logic. 2 years ago
MagicBot cb25333dc3 SDR binds at banestone 2 years ago
MagicBot 34e4aa1963 SDR binds at banestone 2 years ago
MagicBot 7810ea6baf SDR binds at banestone 2 years ago
MagicBot 89399e9f93 bugfix: case issue 2 years ago
MagicBot b383aab556 Ruins or SDR driven by config. 2 years ago
MagicBot e73f4cbe63 Placement bounds of 1.2% city zone size. 2 years ago
FatBoy-DOTC c54aa5f9fc guard aggro rules for hostiles 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago
FatBoy-DOTC 566bb8144a were guard contract ID in enum 2 years ago
FatBoy-DOTC 0b932119b0 guard work 2 years ago
MagicBot 4462e34ca4 mobbase.fsm should never be blank. 2 years ago
FatBoy-DOTC ed1a6192c7 enemy/notEnemy fix for mobs 2 years ago
FatBoy-DOTC ae968211ab none to enum MonsterType 2 years ago
FatBoy-DOTC 344c5900b8 added none check to enemy and notEnemy in mobbase 2 years ago
FatBoy-DOTC 1d74643fe3 None added to enum MonsterType 2 years ago
FatBoy-DOTC 881907c53a AggroWanderer and Wandered state updates 2 years ago
FatBoy-DOTC 1ff42b775c added hamlet guard logic 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot 6b62c90bc8 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot aaa67ec635 new MonsterType bitvector added. 2 years ago
MagicBot 94e3a594ec Mobbases can have empty mobflag values. 2 years ago
MagicBot bbf0709643 Mobbases can have empty mobflag values. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
MagicBot f669be18b3 Unused MobRaceType enum removed. 2 years ago
MagicBot d5c219897d Experience Modifiers added to ConfigManager 2 years ago
MagicBot 70ca0a1df3 Refactored caching of drop rates. Whittling away at MBServerStatics. 2 years ago
MagicBot 2c0a46e652 Runegates and portals now loaded from database. 2 years ago
MagicBot 9fa83fc359 PortalType defined to supply offset and effect bitflag for Runegates. 2 years ago
MagicBot 5cfb451041 Realms refactored to pull map color from database not hardcoded enum. 2 years ago
MagicBot abd8697d56 Testing realm renumbering 2 years ago
MagicBot afa74ba6fe Optimized imports. 3 years ago
MagicBot 24d96f24b2 Moving Fname regex to config 3 years ago
MagicBot 168a4f2a17 24.3 placement ruleset. 3 years ago
Bardiel 4f60640ddf Equipment Set for Forest Mage guard added 3 years ago
Bardiel f87d39b51c Equipment Set for Forest Mage guard added 3 years ago