MagicBot
|
225e55d956
|
Slots will be derived not stored.
|
2 years ago |
MagicBot
|
2114d9832f
|
Redundant declaration and assignment.
|
2 years ago |
MagicBot
|
c60a4d8d39
|
Bugfix for contract-less npc owners.
|
2 years ago |
MagicBot
|
320d95ae2f
|
Default value for npc slot.
|
2 years ago |
MagicBot
|
6d73e12c5c
|
Slot added to stored procedures.
|
2 years ago |
MagicBot
|
d729fbb287
|
Captain slot issue in db rectified.
|
2 years ago |
MagicBot
|
5a0136cd3d
|
Cleanup and bonus code removal.
|
2 years ago |
MagicBot
|
3419c1ceea
|
Refactored isWallArcher().
|
2 years ago |
MagicBot
|
4adfbc0723
|
Refactored to static methods.
|
2 years ago |
MagicBot
|
0a783f7561
|
pirateName and Rank added to CreateMob interface.
|
2 years ago |
FatBoy-DOTC
|
3e005c3a51
|
NPC have names and contract names
|
2 years ago |
FatBoy-DOTC
|
38e5081b0e
|
moved createSiegeMob and createGuardMob to the Mob class
|
2 years ago |
FatBoy-DOTC
|
45ab68caa4
|
trebuchets now have pet AI with canRoam disabled
|
2 years ago |
FatBoy-DOTC
|
0914580bea
|
Gave Wall Archers mob AI
|
2 years ago |
MagicBot
|
de3818aef6
|
Equip lookups now use bootymap
|
2 years ago |
FatBoy-DOTC
|
98f0928a4b
|
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
|
2 years ago |
FatBoy-DOTC
|
3f8d772f8f
|
treb troubleshooting
|
2 years ago |
FatBoy-DOTC
|
1169f44041
|
NPC and mob regions
|
2 years ago |
MagicBot
|
a85391e5a4
|
Workaround for mob region issue.
|
2 years ago |
MagicBot
|
fc6f400e09
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
4492a93df4
|
Clarity in naming.
|
2 years ago |
MagicBot
|
65e7566d0f
|
More slotting work.
|
2 years ago |
MagicBot
|
1c496b3c98
|
More slotting work.
|
2 years ago |
MagicBot
|
ee115a473d
|
Exclude not include noId npc's.
|
2 years ago |
MagicBot
|
5a4559d7b2
|
ContractID for captain is 850 not 650.
|
2 years ago |
MagicBot
|
3b69c8c267
|
Tower captains don't use slot 1.
|
2 years ago |
MagicBot
|
14c4443f20
|
loadID is needed; different mob.
|
2 years ago |
MagicBot
|
a01a342fd8
|
Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
|
2 years ago |
MagicBot
|
1cb103c156
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
84bae3141c
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
7ef338be1d
|
Bugfix in slotting blueprint buildings
|
2 years ago |
MagicBot
|
3881c2b1d0
|
Relevant methods made static and moved into NPCManager
|
2 years ago |
MagicBot
|
bbdbead1ff
|
Fidaltiy garbage removed from NPC class.
|
2 years ago |
MagicBot
|
24b6820a1b
|
Fidaltiy garbage removed from NPC class.
|
2 years ago |
MagicBot
|
73d2129394
|
Runes and Booties ID set in constructor for mobs and npcs.
|
2 years ago |
MagicBot
|
00d0048fd0
|
RuneSets generated loaded at bootstrap.
|
2 years ago |
MagicBot
|
33334ed13c
|
NPCManager class created.
|
2 years ago |
MagicBot
|
825f41e469
|
rename method to isEmptyGuild() so as not to confuse with GuildState.
|
2 years ago |
FatBoy-DOTC
|
09d0046baf
|
run siege minion after load
|
2 years ago |
MagicBot
|
bbfdde57a3
|
Initial Repository Push
|
3 years ago |