336 Commits (b73eae787c4e52991b2a0cb238570fe9287ef78e)

Author SHA1 Message Date
MagicBot ee115a473d Exclude not include noId npc's. 2 years ago
MagicBot 5a4559d7b2 ContractID for captain is 850 not 650. 2 years ago
MagicBot 3b69c8c267 Tower captains don't use slot 1. 2 years ago
MagicBot 14c4443f20 loadID is needed; different mob. 2 years ago
MagicBot a01a342fd8 Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect. 2 years ago
MagicBot 1cb103c156 Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 84bae3141c Slots are slots; blueprint logic not needed on back-end. 2 years ago
MagicBot 7ef338be1d Bugfix in slotting blueprint buildings 2 years ago
MagicBot 385b89e6ba Two layered continent support. 2 years ago
MagicBot a85bbde9d2 Mobbase runes no longer needed. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago
MagicBot 045840ec54 Last vestige of FidalityID garbage and raw cache files removed. 2 years ago
MagicBot 3881c2b1d0 Relevant methods made static and moved into NPCManager 2 years ago
MagicBot bbdbead1ff Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 24b6820a1b Fidaltiy garbage removed from NPC class. 2 years ago
MagicBot 2b307daeb2 MobileBooty system integrated. 2 years ago
MagicBot fb15ee912b Clarity fix in instance variable ordering. 2 years ago
FatBoy-DOTC 33603958b1 fixed hotzone drop tables never being used 2 years ago
MagicBot dcae131b67 Removed Fidality garbage. Fixed mobs in buildings. 2 years ago
MagicBot f5d5dce791 Revert "Fidality borking mobs in buildings unborked." 2 years ago
MagicBot 5a0910eb5c Revert "Fidelity > Fidality" 2 years ago
MagicBot 2befa063ef Fidality borking mobs in buildings unborked. 2 years ago
MagicBot f4da8544d3 Fidelity > Fidality 2 years ago
MagicBot 60a9f14aa3 Mobbases don't need skills. 2 years ago
MagicBot 39b07df2e2 Sanity check for race rune not in runebase. 2 years ago
MagicBot 5f6883059f Cleanup rune effect application. 2 years ago
MagicBot 6b2790f9c1 Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager. 2 years ago
MagicBot 73d2129394 Runes and Booties ID set in constructor for mobs and npcs. 2 years ago
MagicBot 8e236d0780 BootySets generated with cache data loaded at bootstrap. 2 years ago
MagicBot 00d0048fd0 RuneSets generated loaded at bootstrap. 2 years ago
MagicBot f744c64737 Superfluous getter and setters removed. 2 years ago
MagicBot 33334ed13c NPCManager class created. 2 years ago
MagicBot 2e64164251 Bonus code removal. 2 years ago
MagicBot 94b863a835 Rework of ismacro and iscontinent. 2 years ago
MagicBot 3dbdad2580 Reverted changes. 2 years ago
FatBoy-DOTC 113d74cffe method to check if zone has players inside it 2 years ago
MagicBot 7473067329 Reformatting of MobCast() method in manager. 2 years ago
FatBoy-DOTC 6fe690d592 ranged mobs now stop when in proper attacking range 2 years ago
FatBoy-DOTC dcac0634a8 added Chase to mob ai state enum 2 years ago
FatBoy-DOTC b310a3eb63 initialize new mobpower list 2 years ago
FatBoy-DOTC 03a2ead922 mob power list troubleshooting 2 years ago
FatBoy-DOTC 4f60811f6b mob power list troubleshooting 2 years ago
FatBoy-DOTC 83eb1a3370 moved mob powers method to PowersManager 2 years ago
FatBoy-DOTC e38a04bf23 convert DB lookup of mob powers to static Hashmap lookup 2 years ago
MagicBot 110a05d5a4 bugfix-merge issue in constructor. 2 years ago
MagicBot 7d655bc44b Mine serialized loc is the tower loc. No need to store offsets in a table to reconstruct this loc. 2 years ago
MagicBot d5c219897d Experience Modifiers added to ConfigManager 2 years ago
MagicBot c51f6b73af ProductionRate added to ConfigManager. 2 years ago
MagicBot 176fdb51da HotZone availability reset at 01am. 2 years ago
MagicBot 6a948fbe2e lastChanged is unused as cannot omit mines from map. 2 years ago