MagicBot
|
ef6bb65e73
|
NONE is not needed for a BitSet. 0 is just empty.
|
2 years ago |
MagicBot
|
97165bbdfe
|
Aggro fields combined in RunAfterLoad
|
2 years ago |
MagicBot
|
30175be56a
|
MonsterTypes loaded into Mob.
|
2 years ago |
MagicBot
|
4fe6040707
|
enemy/notEnemy bitvectors loaded into mobbase.
|
2 years ago |
FatBoy-DOTC
|
e483280a3c
|
simulate booty command work
|
2 years ago |
FatBoy-DOTC
|
2827db5db5
|
prefix/suffix usage for mob loot
|
2 years ago |
FatBoy-DOTC
|
335484944f
|
variable naming convention
|
2 years ago |
FatBoy-DOTC
|
0d7620900b
|
loot system implementation
|
2 years ago |
FatBoy-DOTC
|
95352e778d
|
place holder
|
2 years ago |
MagicBot
|
88bf38b858
|
Mobbase updated with new booty and fsm fields.
|
2 years ago |
MagicBot
|
d0279599f6
|
BootySets expanded to handle rune booty.
|
2 years ago |
FatBoy-DOTC
|
3f8d772f8f
|
treb troubleshooting
|
2 years ago |
FatBoy-DOTC
|
1169f44041
|
NPC and mob regions
|
2 years ago |
MagicBot
|
a85391e5a4
|
Workaround for mob region issue.
|
2 years ago |
MagicBot
|
fc6f400e09
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
55fc6a68e1
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
e1811c7bfc
|
Corner trebs go into slot 1.
|
2 years ago |
MagicBot
|
bccbb1d8b7
|
Mobs are not hirelings but minions in this context.
|
2 years ago |
MagicBot
|
4492a93df4
|
Clarity in naming.
|
2 years ago |
MagicBot
|
65e7566d0f
|
More slotting work.
|
2 years ago |
MagicBot
|
1c496b3c98
|
More slotting work.
|
2 years ago |
MagicBot
|
ee115a473d
|
Exclude not include noId npc's.
|
2 years ago |
MagicBot
|
5a4559d7b2
|
ContractID for captain is 850 not 650.
|
2 years ago |
MagicBot
|
3b69c8c267
|
Tower captains don't use slot 1.
|
2 years ago |
MagicBot
|
14c4443f20
|
loadID is needed; different mob.
|
2 years ago |
MagicBot
|
a01a342fd8
|
Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
|
2 years ago |
MagicBot
|
1cb103c156
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
84bae3141c
|
Slots are slots; blueprint logic not needed on back-end.
|
2 years ago |
MagicBot
|
7ef338be1d
|
Bugfix in slotting blueprint buildings
|
2 years ago |
MagicBot
|
385b89e6ba
|
Two layered continent support.
|
2 years ago |
MagicBot
|
a85bbde9d2
|
Mobbase runes no longer needed.
|
2 years ago |
MagicBot
|
f21e51f74a
|
Optimized imports (getting close to release)
|
2 years ago |
MagicBot
|
045840ec54
|
Last vestige of FidalityID garbage and raw cache files removed.
|
2 years ago |
MagicBot
|
3881c2b1d0
|
Relevant methods made static and moved into NPCManager
|
2 years ago |
MagicBot
|
bbdbead1ff
|
Fidaltiy garbage removed from NPC class.
|
2 years ago |
MagicBot
|
24b6820a1b
|
Fidaltiy garbage removed from NPC class.
|
2 years ago |
MagicBot
|
2b307daeb2
|
MobileBooty system integrated.
|
2 years ago |
MagicBot
|
fb15ee912b
|
Clarity fix in instance variable ordering.
|
2 years ago |
FatBoy-DOTC
|
33603958b1
|
fixed hotzone drop tables never being used
|
2 years ago |
MagicBot
|
dcae131b67
|
Removed Fidality garbage. Fixed mobs in buildings.
|
2 years ago |
MagicBot
|
f5d5dce791
|
Revert "Fidality borking mobs in buildings unborked."
This reverts commit 2befa063ef .
|
2 years ago |
MagicBot
|
5a0910eb5c
|
Revert "Fidelity > Fidality"
This reverts commit f4da8544d3 .
|
2 years ago |
MagicBot
|
2befa063ef
|
Fidality borking mobs in buildings unborked.
|
2 years ago |
MagicBot
|
f4da8544d3
|
Fidelity > Fidality
|
2 years ago |
MagicBot
|
60a9f14aa3
|
Mobbases don't need skills.
|
2 years ago |
MagicBot
|
39b07df2e2
|
Sanity check for race rune not in runebase.
|
2 years ago |
MagicBot
|
5f6883059f
|
Cleanup rune effect application.
|
2 years ago |
MagicBot
|
6b2790f9c1
|
Mobs have runes loaded at bootstrap and effects applied. Moved logic to NPCManager.
|
2 years ago |
MagicBot
|
73d2129394
|
Runes and Booties ID set in constructor for mobs and npcs.
|
2 years ago |
MagicBot
|
8e236d0780
|
BootySets generated with cache data loaded at bootstrap.
|
2 years ago |