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					@ -53,11 +53,14 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					        // Member variable assignment
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					        // Member variable assignment
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            cityZone = city.getParent(); | 
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					            cityZone = city.getParent(); | 
				
			
			
		
	
		
		
			
				
					
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					            newParent = cityZone.parent; | 
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					            newParent = cityZone.parent; | 
				
			
			
		
	
		
		
			
				
					
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					            formerGuild = city.getTOL().getGuild(); | 
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					            formerGuild = city.getTOL().getGuild(); | 
				
			
			
		
	
		
		
			
				
					
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					        // Former guild loses it's tree!
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					            Logger.info("Destroy city thread started for: " + cityZone.zoneName); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            // Former guild loses tree!
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					            if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { | 
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					            if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { | 
				
			
			
		
	
		
		
			
				
					
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					@ -83,10 +86,10 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        Building tol = null; | 
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					            // Build list of buildings within this parent zone
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					            // Build list of buildings within this parent zone
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					            ArrayList<Building> destroySet = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					            for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
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					            for (Building cityBuilding : cityZone.zoneBuildingSet) { | 
				
			
			
		
	
		
		
			
				
					
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					                // Sanity Check in case player deletes the building
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					                // Sanity Check in case player deletes the building
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					@ -100,13 +103,6 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					                if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
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					                if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) | 
				
			
			
		
	
		
		
			
				
					
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					                    continue; | 
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					                    continue; | 
				
			
			
		
	
		
		
			
				
					
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					            // TOL is processed after all other structures in the city zone
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					            if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { | 
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					                tol = cityBuilding; | 
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					                continue; | 
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					            } | 
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					                // All buildings are moved to a location relative
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					                // All buildings are moved to a location relative
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					                // to their new parent zone
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					                // to their new parent zone
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					@ -132,33 +128,27 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					                    city.warehouse = null; | 
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					                    city.warehouse = null; | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            // Destroy all remaining city assets
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					                // Mark all auto protected buildings for destruction
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					            if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) | 
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					                if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    || (cityBuilding.getBlueprint().isWallPiece()) | 
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					                    destroySet.add(cityBuilding); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) | 
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) | 
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) | 
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					                    || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { | 
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					                if (cityBuilding.getRank() != -1) | 
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					                    BuildingManager.setRank(cityBuilding, -1); | 
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					            } | 
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        // Destroy the tol
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					            // Destroy set of auto-protected buildings
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					        if (tol != null) | 
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					            for (Building building : destroySet) | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            BuildingManager.setRank(tol, -1); | 
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					                if (building.getRank() != -1) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                    BuildingManager.setRank(building, -1); | 
				
			
			
		
	
		
		
			
				
					
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					        if (city.realm != null) | 
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					            if (city.realm != null) { | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					                city.realm.removeCity(city.getObjectUUID()); | 
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					                city.realm.removeCity(city.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					                city.realm = null; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            // It's now safe to delete the city zone from the database
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					            // It's now safe to delete the city zone from the database
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					            // which will cause a cascade delete of everything else
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					            // which will cause a cascade delete of everything else
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					            if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					        if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { | 
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					                Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
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					                Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					                return; | 
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					                return; | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
	
		
		
			
				
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					@ -167,6 +157,10 @@ public class DestroyCityThread implements Runnable { | 
				
			
			
		
	
		
		
			
				
					
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					            City.lastCityUpdate = System.currentTimeMillis(); | 
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					            City.lastCityUpdate = System.currentTimeMillis(); | 
				
			
			
		
	
		
		
			
				
					
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					        } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					            Logger.error(e); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // Zone and city should vanish upon next reboot
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					        // Zone and city should vanish upon next reboot
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					        // if the codebase reaches here.
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					        // if the codebase reaches here.
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