|
|
|
@ -53,14 +53,11 @@ public class DestroyCityThread implements Runnable {
@@ -53,14 +53,11 @@ public class DestroyCityThread implements Runnable {
|
|
|
|
|
|
|
|
|
|
// Member variable assignment
|
|
|
|
|
|
|
|
|
|
try { |
|
|
|
|
cityZone = city.getParent(); |
|
|
|
|
newParent = cityZone.parent; |
|
|
|
|
formerGuild = city.getTOL().getGuild(); |
|
|
|
|
|
|
|
|
|
Logger.info("Destroy city thread started for: " + cityZone.zoneName); |
|
|
|
|
|
|
|
|
|
// Former guild loses tree!
|
|
|
|
|
// Former guild loses it's tree!
|
|
|
|
|
|
|
|
|
|
if (DbManager.GuildQueries.SET_GUILD_OWNED_CITY(formerGuild.getObjectUUID(), 0)) { |
|
|
|
|
|
|
|
|
@ -86,9 +83,9 @@ public class DestroyCityThread implements Runnable {
@@ -86,9 +83,9 @@ public class DestroyCityThread implements Runnable {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Build list of buildings within this parent zone
|
|
|
|
|
Building tol = null; |
|
|
|
|
|
|
|
|
|
ArrayList<Building> destroySet = new ArrayList<>(); |
|
|
|
|
// Build list of buildings within this parent zone
|
|
|
|
|
|
|
|
|
|
for (Building cityBuilding : cityZone.zoneBuildingSet) { |
|
|
|
|
|
|
|
|
@ -103,6 +100,13 @@ public class DestroyCityThread implements Runnable {
@@ -103,6 +100,13 @@ public class DestroyCityThread implements Runnable {
|
|
|
|
|
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE)) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// TOL is processed after all other structures in the city zone
|
|
|
|
|
|
|
|
|
|
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) { |
|
|
|
|
tol = cityBuilding; |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// All buildings are moved to a location relative
|
|
|
|
|
// to their new parent zone
|
|
|
|
|
|
|
|
|
@ -128,27 +132,33 @@ public class DestroyCityThread implements Runnable {
@@ -128,27 +132,33 @@ public class DestroyCityThread implements Runnable {
|
|
|
|
|
city.warehouse = null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Mark all auto protected buildings for destruction
|
|
|
|
|
// Destroy all remaining city assets
|
|
|
|
|
|
|
|
|
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) |
|
|
|
|
destroySet.add(cityBuilding); |
|
|
|
|
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK) |
|
|
|
|
|| (cityBuilding.getBlueprint().isWallPiece()) |
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE) |
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL) |
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE) |
|
|
|
|
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) { |
|
|
|
|
|
|
|
|
|
if (cityBuilding.getRank() != -1) |
|
|
|
|
BuildingManager.setRank(cityBuilding, -1); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Destroy set of auto-protected buildings
|
|
|
|
|
// Destroy the tol
|
|
|
|
|
|
|
|
|
|
for (Building building : destroySet) |
|
|
|
|
if (building.getRank() != -1) |
|
|
|
|
BuildingManager.setRank(building, -1); |
|
|
|
|
if (tol != null) |
|
|
|
|
BuildingManager.setRank(tol, -1); |
|
|
|
|
|
|
|
|
|
if (city.realm != null) { |
|
|
|
|
if (city.realm != null) |
|
|
|
|
city.realm.removeCity(city.getObjectUUID()); |
|
|
|
|
city.realm = null; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// It's now safe to delete the city zone from the database
|
|
|
|
|
// which will cause a cascade delete of everything else
|
|
|
|
|
|
|
|
|
|
if (!DbManager.ZoneQueries.DELETE_ZONE(cityZone)) { |
|
|
|
|
|
|
|
|
|
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) { |
|
|
|
|
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID()); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
@ -157,10 +167,6 @@ public class DestroyCityThread implements Runnable {
@@ -157,10 +167,6 @@ public class DestroyCityThread implements Runnable {
|
|
|
|
|
|
|
|
|
|
City.lastCityUpdate = System.currentTimeMillis(); |
|
|
|
|
|
|
|
|
|
} catch (Exception e) { |
|
|
|
|
Logger.error(e); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Zone and city should vanish upon next reboot
|
|
|
|
|
// if the codebase reaches here.
|
|
|
|
|
|
|
|
|
|