Compare commits
26 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c0cd365c1d | |||
| ee5620036d | |||
| 8ff06b1200 | |||
| a348056c86 | |||
| 1c10f8a872 | |||
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| 9ff7e07545 | |||
| d5809fc4b1 | |||
| 0c00832264 | |||
| 300452d2d8 | |||
| 9a9ea99bc7 | |||
| d9ab1032f4 | |||
| c2ea4424cf | |||
| b22c07b000 | |||
| 8e70e0597e | |||
| cf58e7b984 | |||
| ba81a24622 | |||
| 007299eae5 | |||
| 5f92345d3e | |||
| 74bd7ddb8b | |||
| 4feb95131c | |||
| d22ba7b89d | |||
| 722fd14be5 | |||
| 12e73d59c7 | |||
| 5c70f15064 | |||
| 8ca641f353 |
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.AttackJob;
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import engine.jobs.DeferredPowerJob;
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import engine.math.Vector3f;
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import engine.mbEnums;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.TargetedActionMsg;
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@@ -48,7 +47,7 @@ public enum CombatManager {
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public static final int COMBAT_PARRY_ANIMATION = 299;
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public static final int COMBAT_DODGE_ANIMATION = 300;
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target, long addedDelay) {
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//early exit checks
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@@ -79,61 +78,58 @@ public enum CombatManager {
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if (mainWeapon == null && offWeapon == null) {
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//no weapons equipped, punch with both fists
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
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return;
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}
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if (mainWeapon != null && offWeapon == null) {
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//swing right hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
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return;
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}
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if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
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//swing left hand only
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
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return;
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}
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if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
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//no weapon equipped with a shield, punch with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
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return;
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}
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if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
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//one weapon equipped with a shield, swing with one hand
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
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return;
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}
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if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
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//two weapons equipped, swing both hands
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
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processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
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}
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}
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot, long addedDelay) {
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if (slot == null || target == null || attacker == null)
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return;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (!attacker.isCombat())
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return;
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//check if this slot is on attack timer, if timer has passed clear it, else early exit
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if(attacker.getTimers().containsKey("Attack"+slot.name()))
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if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
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attacker.getTimers().remove("Attack"+slot.name());
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else
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return;
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}
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target.combatLock.writeLock().lock();
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// check if character is in range to attack target
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try {
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PlayerBonuses bonus = attacker.getBonuses();
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float rangeMod = 1.0f;
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@@ -158,10 +154,13 @@ public enum CombatManager {
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if (AbstractCharacter.IsAbstractCharacter(target)) {
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attackRange += ((AbstractCharacter) target).calcHitBox();
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} else {
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//need to handle building attacks range calculations here
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}
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if(attackRange > 15 && attacker.isMoving()){
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attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
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float distance = target.loc.distance(attacker.loc);
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if (attackRange > 25 && attacker.isMoving()) {
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//cannot shoot bow while moving;
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return;
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}
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@@ -200,25 +199,33 @@ public enum CombatManager {
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//get delay for the auto attack job
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long delay = 5000;
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if (weapon != null) {
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//if (weapon != null) {
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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// int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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// if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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// wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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// if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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// wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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// if (wepSpeed < 10)
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// wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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delay = wepSpeed * 100L;
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// delay = wepSpeed * 100L;
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//}
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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if(slot.equals(mbEnums.EquipSlotType.RHELD)){
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delay = (long)(attacker.speedHandOne * 100L);
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}else{
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delay = (long)(attacker.speedHandTwo * 100L);
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}
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}
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
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delay += addedDelay;
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if (inRange) {
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//handle retaliate
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@@ -226,7 +233,7 @@ public enum CombatManager {
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
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((AbstractCharacter) target).combatTarget = attacker;
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if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
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combatCycle((AbstractCharacter) target, attacker);
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combatCycle((AbstractCharacter) target, attacker,0);
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}
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}
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@@ -264,6 +271,22 @@ public enum CombatManager {
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atr = attacker.atrHandTwo;
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}
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//apply weapon powers before early exit for miss or passives
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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int def = 0;
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if (AbstractCharacter.IsAbstractCharacter(target))
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@@ -332,6 +355,9 @@ public enum CombatManager {
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if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
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DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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//we need to send the animation even if the attacker misses
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
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DispatchManager.sendToAllInRange(target, cmm);
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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return;
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@@ -414,11 +440,16 @@ public enum CombatManager {
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if (resists.immuneTo(damageType)) {
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//set auto attack job
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//we need to send the animation even if the attacker misses
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
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DispatchManager.sendToAllInRange(target, cmm);
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setAutoAttackJob(attacker, slot, delay);
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return;
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}
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//calculate resisted damage including fortitude
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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if(((Mob)attacker).isPet())
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damage *= attacker.level * 0.1f;
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damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
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}
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}
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@@ -446,23 +477,14 @@ public enum CombatManager {
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}
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}
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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} catch (Exception ex) {
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cancelAutoAttackJob(attacker,slot);
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//Logger.error("COMBAT CAUGHT ERROR: " + ex.getMessage());
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} finally {
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target.combatLock.writeLock().unlock();
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}
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}
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public static void toggleCombat(boolean toggle, ClientConnection origin) {
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@@ -537,7 +559,7 @@ public enum CombatManager {
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}
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//Item has no equipment slots and should not try to return an animation, return default instead
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if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){
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if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
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return 75;
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}
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@@ -596,6 +618,9 @@ public enum CombatManager {
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public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
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//calculate next allowed attack and update the timestamp
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
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return; //mobs dont submit auto attack jobs
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if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
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return;
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@@ -605,7 +630,7 @@ public enum CombatManager {
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
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if (timers != null) {
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true, attacker.getCombatTarget());
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JobContainer job;
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job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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timers.put("Attack" + slot.name(), job);
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@@ -613,7 +638,22 @@ public enum CombatManager {
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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public static int calculatePetDamage(AbstractCharacter agent) {
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public static void cancelAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
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return;
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attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis());
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
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if (timers != null) {
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timers.get("Attack" + slot.name()).cancelJob();
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} else
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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}
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public static void calculatePetDamage(AbstractCharacter agent) {
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//damage calc for pet
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float range;
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float damage;
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@@ -625,7 +665,6 @@ public enum CombatManager {
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dmgMultiplier += agent.getLevel() * 0.1f;
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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}
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public static double getMinDmg(double min, AbstractCharacter agent) {
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int primary = agent.getStatStrCurrent();
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@@ -393,6 +393,12 @@ public enum ForgeManager implements Runnable {
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if (rollForModifier < 80) {
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int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
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modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
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// @TODO : Figure out how a null can be returned from a defined set.
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if (modTableEntry == null)
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return 0;
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EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
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modifier = effectsBase.getToken();
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}
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@@ -172,7 +172,7 @@ public enum PowersManager {
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public static void usePower(final PerformActionMsg msg, ClientConnection origin,
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boolean sendCastToSelf) {
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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if (ConfigManager.MB_RULESET.getValue().equals("LORE") && getPowerByToken(msg.getPowerUsedID()).ignoreLore() == false) {
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PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
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PlayerCharacter caster = origin.getPlayerCharacter();
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PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
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@@ -12,6 +12,7 @@ package engine.jobs;
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import engine.gameManager.CombatManager;
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import engine.job.AbstractJob;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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public class AttackJob extends AbstractJob {
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@@ -19,16 +20,20 @@ public class AttackJob extends AbstractJob {
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private final int slot;
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private final boolean success;
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public AttackJob(AbstractCharacter source, int slot, boolean success) {
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public final AbstractWorldObject target;
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public AttackJob(AbstractCharacter source, int slot, boolean success, AbstractWorldObject target) {
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super();
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this.source = source;
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this.slot = slot;
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this.success = success;
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this.target = target;
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}
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@Override
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protected void doJob() {
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CombatManager.combatCycle(this.source, this.source.combatTarget);
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CombatManager.combatCycle(this.source,target,0);
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}
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|
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public boolean success() {
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@@ -109,7 +109,7 @@ public class MobAI {
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return;
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}
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if (mob.behaviourType.callsForHelp)
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if (mob.behaviourType != null && mob.behaviourType.callsForHelp)
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mobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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@@ -125,7 +125,7 @@ public class MobAI {
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if (mob.isMoving() && mob.getRange() > 20)
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return;
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CombatManager.combatCycle(mob, target);
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CombatManager.combatCycle(mob, target,0);
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}
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if (target.getPet() != null)
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@@ -159,7 +159,7 @@ public class MobAI {
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MovementManager.sendRWSSMsg(mob);
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|
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|
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CombatManager.combatCycle(mob, target);
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CombatManager.combatCycle(mob, target,0);
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if (mob.isSiege()) {
|
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PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
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@@ -175,13 +175,15 @@ public class MobAI {
|
||||
public static void attackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
if(mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
return;
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
CombatManager.combatCycle(mob, target);
|
||||
CombatManager.combatCycle(mob, target,0);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
|
||||
@@ -2,6 +2,7 @@ package engine.net.client.handlers;
|
||||
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.jobs.AttackJob;
|
||||
import engine.mbEnums;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.AttackCmdMsg;
|
||||
@@ -82,7 +83,29 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
|
||||
if (playerCharacter.isSit())
|
||||
CombatManager.toggleSit(false, origin);
|
||||
|
||||
CombatManager.combatCycle(playerCharacter, target);
|
||||
long addedDelay = 0;
|
||||
//check if we are changing targets, cancel outstanding jobs if so
|
||||
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.RHELD)) {
|
||||
AttackJob ajR = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).getJob());
|
||||
if(ajR.target != null && !ajR.target.equals(target)){
|
||||
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
|
||||
addedDelay = ajR.getStopTime() - System.currentTimeMillis();
|
||||
}else{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
|
||||
AttackJob ajL = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).getJob());
|
||||
if(ajL.target != null && !ajL.target.equals(target)){
|
||||
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
|
||||
addedDelay = ajL.getStopTime() - System.currentTimeMillis();
|
||||
}else{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
CombatManager.combatCycle(playerCharacter, target, addedDelay);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
if (weapon != null)
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
PlayerBonuses bonuses = abstractCharacter.bonuses;
|
||||
if(bonuses != null){
|
||||
ModType modType = ModType.AttackDelay;
|
||||
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
|
||||
|
||||
if (mod.getPercentMod() == 0)
|
||||
continue;
|
||||
|
||||
|
||||
if (!mod.modType.equals(modType))
|
||||
continue;
|
||||
|
||||
if (bonuses.bonusFloats.get(mod) == null)
|
||||
continue;
|
||||
|
||||
speed *= (1 + bonuses.bonusFloats.get(mod));
|
||||
}
|
||||
}
|
||||
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (speed < 10)
|
||||
speed = 10;
|
||||
@@ -1768,7 +1787,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
final boolean fromCost) {
|
||||
|
||||
try {
|
||||
|
||||
this.combatLock.writeLock().lock();
|
||||
try {
|
||||
boolean ready = this.healthLock.writeLock().tryLock(1, TimeUnit.SECONDS);
|
||||
|
||||
@@ -1809,7 +1828,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
//handle hate value addition
|
||||
Mob target = (Mob) this;
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
|
||||
if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
||||
else
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), value);
|
||||
|
||||
|
||||
if (target.isPlayerGuard()) {
|
||||
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
|
||||
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
@@ -1827,6 +1852,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
return newHealth - oldHealth;
|
||||
} finally {
|
||||
this.healthLock.writeLock().unlock();
|
||||
this.combatLock.writeLock().unlock();
|
||||
}
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
|
||||
@@ -59,6 +59,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
|
||||
private int objectTypeMask = 0;
|
||||
private Bounds bounds;
|
||||
public ReentrantReadWriteLock combatLock = new ReentrantReadWriteLock();
|
||||
|
||||
/**
|
||||
* No Id Constructor
|
||||
|
||||
@@ -410,10 +410,9 @@ public class City extends AbstractWorldObject {
|
||||
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
continue; // cannot repledge to perdition or bastion
|
||||
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
|
||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||
if(city.isNoobIsle == 1 && playerCharacter.level >= 21)
|
||||
continue;
|
||||
} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
|
||||
cities.add(city); // everyone can go to noob island if they are under level 20
|
||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||
continue;
|
||||
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter))
|
||||
if (!city.getTOL().reverseKOS) {
|
||||
@@ -640,17 +639,17 @@ public class City extends AbstractWorldObject {
|
||||
public Guild getGuild() {
|
||||
|
||||
if (this.getTOL() == null)
|
||||
return null;
|
||||
return Guild.getErrantGuild();
|
||||
|
||||
if (this.isNpc == 1) {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return Guild.getErrantGuild();
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
} else {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return Guild.getErrantGuild();
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
public class PlayerBonuses {
|
||||
|
||||
//First bonus set
|
||||
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
|
||||
@@ -633,4 +633,15 @@ public class PowersBase {
|
||||
return description;
|
||||
}
|
||||
|
||||
public boolean ignoreLore(){
|
||||
switch(this.category){
|
||||
case "HEAL":
|
||||
case "BUFF":
|
||||
case "DISPELL":
|
||||
case "SUMMON":
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user