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26 Commits

Author SHA1 Message Date
FatBoy c0cd365c1d add 4 to attack range to match clients stopping short 2024-06-06 19:59:40 -05:00
FatBoy ee5620036d add 4 to attack range to match clients stopping short 2024-06-06 19:52:35 -05:00
FatBoy 8ff06b1200 guild lookup no lonkger retursn null, return ErrantGuild 2024-06-04 21:15:45 -05:00
FatBoy a348056c86 check for null target when cancelling jobs 2024-06-04 21:09:45 -05:00
FatBoy 1c10f8a872 pet damage fixed 2024-06-04 20:47:08 -05:00
FatBoy 4f28fefbc2 mobs no longer try to cancel auto-attack jobs they dont have 2024-06-04 20:39:15 -05:00
FatBoy 9ff7e07545 can no longer repledge to noob island after level 20 2024-06-04 20:33:06 -05:00
FatBoy d5809fc4b1 attack delay catching 2024-06-03 21:49:01 -05:00
FatBoy 0c00832264 attack delay catching 2024-06-03 21:46:16 -05:00
FatBoy 300452d2d8 attack delay catching 2024-06-03 21:42:08 -05:00
FatBoy 9a9ea99bc7 attack delay catching 2024-06-03 21:35:37 -05:00
FatBoy d9ab1032f4 attack delay catching 2024-06-03 21:08:40 -05:00
FatBoy c2ea4424cf attack delay catching 2024-06-03 20:56:25 -05:00
FatBoy b22c07b000 attack speed pulled from cached value 2024-06-03 20:44:29 -05:00
FatBoy 8e70e0597e rentrant lock on modify health 2024-06-03 20:37:03 -05:00
FatBoy cf58e7b984 rentrant lock on combat 2024-06-03 20:17:04 -05:00
FatBoy ba81a24622 combat manage null check 2024-06-01 12:33:05 -05:00
FatBoy 007299eae5 null check in mobAI 2024-06-01 12:31:06 -05:00
FatBoy 5f92345d3e loreInore category of spells addition 2024-06-01 12:29:25 -05:00
FatBoy 74bd7ddb8b attack speed calculation handled correctly 2024-05-31 19:02:59 -05:00
FatBoy 4feb95131c early exit for pets attacking a null target 2024-05-31 18:34:27 -05:00
FatBoy d22ba7b89d early exit for pets attacking a null target 2024-05-31 18:32:53 -05:00
FatBoy 722fd14be5 character should now play swing animation everytime he tried to swing regardless of early exits 2024-05-31 18:29:59 -05:00
FatBoy 12e73d59c7 apply weapon powers before early exit for defense of passives 2024-05-31 18:26:36 -05:00
FatBoy 5c70f15064 check player agro map for key before tryign to assign to it 2024-05-31 18:23:34 -05:00
MagicBot 8ca641f353 Return 0 for null table entry. 2024-05-31 07:41:25 -04:00
11 changed files with 428 additions and 316 deletions
+97 -58
View File
@@ -12,7 +12,6 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob;
import engine.math.Vector3f;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.TargetedActionMsg;
@@ -48,7 +47,7 @@ public enum CombatManager {
public static final int COMBAT_PARRY_ANIMATION = 299;
public static final int COMBAT_DODGE_ANIMATION = 300;
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target, long addedDelay) {
//early exit checks
@@ -79,61 +78,58 @@ public enum CombatManager {
if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon == null) {
//swing right hand only
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon == null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//swing left hand only
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
return;
}
if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//no weapon equipped with a shield, punch with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_used.equals("Block")) {
//one weapon equipped with a shield, swing with one hand
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
return;
}
if (mainWeapon != null && offWeapon != null && !offWeapon.template.item_skill_used.equals("Block")) {
//two weapons equipped, swing both hands
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD,addedDelay);
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD,addedDelay);
}
}
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot, long addedDelay) {
if (slot == null || target == null || attacker == null)
return;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
if (!attacker.isCombat())
return;
//check if this slot is on attack timer, if timer has passed clear it, else early exit
if(attacker.getTimers().containsKey("Attack"+slot.name()))
if(attacker.getTimers().get("Attack"+slot.name()).timeToExecutionLeft() <= 0)
attacker.getTimers().remove("Attack"+slot.name());
else
return;
}
target.combatLock.writeLock().lock();
// check if character is in range to attack target
try {
PlayerBonuses bonus = attacker.getBonuses();
float rangeMod = 1.0f;
@@ -156,12 +152,15 @@ public enum CombatManager {
boolean inRange = false;
if (AbstractCharacter.IsAbstractCharacter(target)) {
attackRange += ((AbstractCharacter)target).calcHitBox();
attackRange += ((AbstractCharacter) target).calcHitBox();
} else {
//need to handle building attacks range calculations here
}
if(attackRange > 15 && attacker.isMoving()){
attackRange += 4; // need to add 4 to the attack range to offset where the client stops short of legitimate range
float distance = target.loc.distance(attacker.loc);
if (attackRange > 25 && attacker.isMoving()) {
//cannot shoot bow while moving;
return;
}
@@ -178,14 +177,14 @@ public enum CombatManager {
inRange = true;
break;
case Building:
if(attackRange > 15){
if (attackRange > 15) {
float rangeSquared = (attackRange + target.getBounds().getHalfExtents().x) * (attackRange + target.getBounds().getHalfExtents().x);
//float distanceSquared = attacker.loc.distanceSquared(target.loc);
if(distanceSquared < rangeSquared) {
if (distanceSquared < rangeSquared) {
inRange = true;
break;
}
}else {
} else {
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
@@ -200,25 +199,33 @@ public enum CombatManager {
//get delay for the auto attack job
long delay = 5000;
if (weapon != null) {
//if (weapon != null) {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
// int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
// if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
// wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
// if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
// wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
// if (wepSpeed < 10)
// wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
delay = wepSpeed * 100L;
// delay = wepSpeed * 100L;
//}
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(slot.equals(mbEnums.EquipSlotType.RHELD)){
delay = (long)(attacker.speedHandOne * 100L);
}else{
delay = (long)(attacker.speedHandTwo * 100L);
}
}
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob) attacker).nextAttackTime = System.currentTimeMillis() + delay;
delay += addedDelay;
if (inRange) {
//handle retaliate
@@ -226,7 +233,7 @@ public enum CombatManager {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
((AbstractCharacter) target).combatTarget = attacker;
if (target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker);
combatCycle((AbstractCharacter) target, attacker,0);
}
}
@@ -264,6 +271,22 @@ public enum CombatManager {
atr = attacker.atrHandTwo;
}
//apply weapon powers before early exit for miss or passives
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
int def = 0;
if (AbstractCharacter.IsAbstractCharacter(target))
@@ -293,7 +316,7 @@ public enum CombatManager {
DispatchManager.sendToAllInRange(attacker, msg);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template,null,slot));
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
@@ -332,6 +355,9 @@ public enum CombatManager {
if (target.getObjectType() == mbEnums.GameObjectType.PlayerCharacter)
DispatchManager.dispatchMsgToInterestArea(target, msg, mbEnums.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
return;
@@ -345,7 +371,7 @@ public enum CombatManager {
setAutoAttackJob(attacker, slot, delay);
return;
}
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob)attacker).isPet())
if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob) && ((Mob) attacker).isPet())
calculatePetDamage(attacker);
//get the damage type
@@ -414,11 +440,16 @@ public enum CombatManager {
if (resists.immuneTo(damageType)) {
//set auto attack job
//we need to send the animation even if the attacker misses
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) 0, getSwingAnimation(weapon.template, null, slot));
DispatchManager.sendToAllInRange(target, cmm);
setAutoAttackJob(attacker, slot, delay);
return;
}
//calculate resisted damage including fortitude
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if(((Mob)attacker).isPet())
damage *= attacker.level * 0.1f;
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
}
}
@@ -446,23 +477,14 @@ public enum CombatManager {
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
//set auto attack job
setAutoAttackJob(attacker, slot, delay);
} catch (Exception ex) {
cancelAutoAttackJob(attacker,slot);
//Logger.error("COMBAT CAUGHT ERROR: " + ex.getMessage());
} finally {
target.combatLock.writeLock().unlock();
}
}
public static void toggleCombat(boolean toggle, ClientConnection origin) {
@@ -537,7 +559,7 @@ public enum CombatManager {
}
//Item has no equipment slots and should not try to return an animation, return default instead
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.size() == 0){
if(wb.item_eq_slots_or == null || wb.item_eq_slots_or.isEmpty()){
return 75;
}
@@ -596,6 +618,9 @@ public enum CombatManager {
public static void setAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot, long delay) {
//calculate next allowed attack and update the timestamp
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
return; //mobs dont submit auto attack jobs
if(attacker.getTimestamps().containsKey("Attack" + slot.name()) && attacker.getTimestamps().get("Attack" + slot.name()) > System.currentTimeMillis())
return;
@@ -605,7 +630,7 @@ public enum CombatManager {
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true, attacker.getCombatTarget());
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot.name(), job);
@@ -613,7 +638,22 @@ public enum CombatManager {
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static int calculatePetDamage(AbstractCharacter agent) {
public static void cancelAutoAttackJob(AbstractCharacter attacker, mbEnums.EquipSlotType slot) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) == false)
return;
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis());
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
timers.get("Attack" + slot.name()).cancelJob();
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
}
public static void calculatePetDamage(AbstractCharacter agent) {
//damage calc for pet
float range;
float damage;
@@ -625,7 +665,6 @@ public enum CombatManager {
dmgMultiplier += agent.getLevel() * 0.1f;
range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier);
}
public static double getMinDmg(double min, AbstractCharacter agent) {
int primary = agent.getStatStrCurrent();
+6
View File
@@ -393,6 +393,12 @@ public enum ForgeManager implements Runnable {
if (rollForModifier < 80) {
int randomModifier = LootManager.TableRoll(vendor.getLevel(), false);
modTableEntry = ModTableEntry.rollTable(modTypeTableEntry.modTableID, randomModifier);
// @TODO : Figure out how a null can be returned from a defined set.
if (modTableEntry == null)
return 0;
EffectsBase effectsBase = PowersManager.getEffectByIDString(modTableEntry.action);
modifier = effectsBase.getToken();
}
+1 -1
View File
@@ -172,7 +172,7 @@ public enum PowersManager {
public static void usePower(final PerformActionMsg msg, ClientConnection origin,
boolean sendCastToSelf) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
if (ConfigManager.MB_RULESET.getValue().equals("LORE") && getPowerByToken(msg.getPowerUsedID()).ignoreLore() == false) {
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
PlayerCharacter caster = origin.getPlayerCharacter();
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
+7 -2
View File
@@ -12,6 +12,7 @@ package engine.jobs;
import engine.gameManager.CombatManager;
import engine.job.AbstractJob;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
public class AttackJob extends AbstractJob {
@@ -19,16 +20,20 @@ public class AttackJob extends AbstractJob {
private final int slot;
private final boolean success;
public AttackJob(AbstractCharacter source, int slot, boolean success) {
public final AbstractWorldObject target;
public AttackJob(AbstractCharacter source, int slot, boolean success, AbstractWorldObject target) {
super();
this.source = source;
this.slot = slot;
this.success = success;
this.target = target;
}
@Override
protected void doJob() {
CombatManager.combatCycle(this.source, this.source.combatTarget);
CombatManager.combatCycle(this.source,target,0);
}
public boolean success() {
+6 -4
View File
@@ -109,7 +109,7 @@ public class MobAI {
return;
}
if (mob.behaviourType.callsForHelp)
if (mob.behaviourType != null && mob.behaviourType.callsForHelp)
mobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
@@ -125,7 +125,7 @@ public class MobAI {
if (mob.isMoving() && mob.getRange() > 20)
return;
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
}
if (target.getPet() != null)
@@ -159,7 +159,7 @@ public class MobAI {
MovementManager.sendRWSSMsg(mob);
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
if (mob.isSiege()) {
PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target);
@@ -175,13 +175,15 @@ public class MobAI {
public static void attackMob(Mob mob, Mob target) {
try {
if(mob == null || target == null)
return;
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
CombatManager.combatCycle(mob, target);
CombatManager.combatCycle(mob, target,0);
} catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
@@ -2,6 +2,7 @@ package engine.net.client.handlers;
import engine.gameManager.BuildingManager;
import engine.gameManager.CombatManager;
import engine.jobs.AttackJob;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.net.client.msg.AttackCmdMsg;
@@ -82,7 +83,29 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
if (playerCharacter.isSit())
CombatManager.toggleSit(false, origin);
CombatManager.combatCycle(playerCharacter, target);
long addedDelay = 0;
//check if we are changing targets, cancel outstanding jobs if so
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.RHELD)) {
AttackJob ajR = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).getJob());
if(ajR.target != null && !ajR.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.RHELD).cancelJob();
addedDelay = ajR.getStopTime() - System.currentTimeMillis();
}else{
return true;
}
}
if (playerCharacter.getTimers().containsKey("Attack" + mbEnums.EquipSlotType.LHELD)) {
AttackJob ajL = ((AttackJob)playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).getJob());
if(ajL.target != null && !ajL.target.equals(target)){
playerCharacter.getTimers().get("Attack" + mbEnums.EquipSlotType.LHELD).cancelJob();
addedDelay = ajL.getStopTime() - System.currentTimeMillis();
}else{
return true;
}
}
CombatManager.combatCycle(playerCharacter, target, addedDelay);
return true;
}
+28 -2
View File
@@ -31,6 +31,7 @@ import engine.net.client.msg.ApplyRuneMsg;
import engine.net.client.msg.UpdateStateMsg;
import engine.powers.EffectsBase;
import engine.powers.PowersBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -804,7 +805,25 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if(bonuses != null){
ModType modType = ModType.AttackDelay;
for (AbstractEffectModifier mod : bonuses.bonusFloats.keySet()) {
if (mod.getPercentMod() == 0)
continue;
if (!mod.modType.equals(modType))
continue;
if (bonuses.bonusFloats.get(mod) == null)
continue;
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
@@ -1768,7 +1787,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
final boolean fromCost) {
try {
this.combatLock.writeLock().lock();
try {
boolean ready = this.healthLock.writeLock().tryLock(1, TimeUnit.SECONDS);
@@ -1809,7 +1828,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//handle hate value addition
Mob target = (Mob) this;
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
if(target.playerAgroMap.containsKey(attacker.getObjectUUID()))
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
else
target.playerAgroMap.put(attacker.getObjectUUID(), value);
if (target.isPlayerGuard()) {
if (target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
@@ -1827,6 +1852,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
return newHealth - oldHealth;
} finally {
this.healthLock.writeLock().unlock();
this.combatLock.writeLock().unlock();
}
} catch (InterruptedException e) {
// TODO Auto-generated catch block
@@ -59,6 +59,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
private Vector3f rot = new Vector3f(0.0f, 0.0f, 0.0f);
private int objectTypeMask = 0;
private Bounds bounds;
public ReentrantReadWriteLock combatLock = new ReentrantReadWriteLock();
/**
* No Id Constructor
+5 -6
View File
@@ -410,10 +410,9 @@ public class City extends AbstractWorldObject {
if(city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
continue; // cannot repledge to perdition or bastion
if (city.isNpc == 1 && city.getGuild().charter.canJoin(playerCharacter)) {
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
if(city.isNoobIsle == 1 && playerCharacter.level >= 21)
continue;
} else if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
cities.add(city); // everyone can go to noob island if they are under level 20
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
continue;
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.canJoin(playerCharacter))
if (!city.getTOL().reverseKOS) {
@@ -640,17 +639,17 @@ public class City extends AbstractWorldObject {
public Guild getGuild() {
if (this.getTOL() == null)
return null;
return Guild.getErrantGuild();
if (this.isNpc == 1) {
if (this.getTOL().getOwner() == null)
return null;
return Guild.getErrantGuild();
return this.getTOL().getOwner().getGuild();
} else {
if (this.getTOL().getOwner() == null)
return null;
return Guild.getErrantGuild();
return this.getTOL().getOwner().getGuild();
}
}
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses {
//First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
+11
View File
@@ -633,4 +633,15 @@ public class PowersBase {
return description;
}
public boolean ignoreLore(){
switch(this.category){
case "HEAL":
case "BUFF":
case "DISPELL":
case "SUMMON":
return false;
}
return true;
}
}